Searched refs:uint32 (Results 1 – 18 of 18) sorted by relevance
287 #define SVGA_GMR_NULL ((uint32) -1)288 #define SVGA_GMR_FRAMEBUFFER ((uint32) -2) /* Guest Framebuffer (GFB) */292 uint32 ppn;293 uint32 numPages;298 uint32 gmrId;299 uint32 offset;327 uint32 bitsPerPixel : 8;328 uint32 colorDepth : 8;329 uint32 reserved : 16; /* Must be zero */332 uint32 value;[all …]
37 typedef uint32 PPN;70 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */267 typedef uint32 SVGA3dColor; /* a, r, g, b */384 uint32 value;386 uint32 texture : 1;387 uint32 volumeTexture : 1;388 uint32 cubeTexture : 1;389 uint32 offscreenRenderTarget : 1;390 uint32 sameFormatRenderTarget : 1;391 uint32 unknown1 : 1;[all …]
67 uint32 cmdType;68 uint32 streamId;73 uint32 registerId;74 uint32 value;80 uint32 cmdType;81 uint32 streamId;91 uint32 command;92 uint32 overlay;104 uint32 regId;105 uint32 value;[all …]
82 uint32 command;83 uint32 fullscreen;
40 typedef uint32_t uint32; typedef
43 #define u32 uint32
293 uint32 texture_stage;
36 #define uint32 unsigned int macro39 volatile uint32 reserved0;40 volatile uint32 screen;41 volatile uint32 backcolor;42 volatile uint32 horztiming;43 volatile uint32 verttiming;44 volatile uint32 clkcontrol;45 volatile uint32 pwmdiv;46 volatile uint32 pwmhi;47 volatile uint32 reserved1;[all …]
188 uint32 mode_backcolor;189 uint32 mode_colorkey;190 uint32 mode_colorkeymsk;196 uint32 mode_winctrl1; /* winctrl1[FRM,CCO,PO,PIPE] */197 uint32 mode_winenable;326 uint32 mode_screen;327 uint32 mode_horztiming;328 uint32 mode_verttiming;329 uint32 mode_clkcontrol;330 uint32 mode_pwmdiv;[all …]
165 # (uint32) a <<<= 7171 # (uint32) b <<<= 7177 # (uint32) a <<<= 9183 # (uint32) b <<<= 9189 # (uint32) a <<<= 13195 # (uint32) b <<<= 13201 # (uint32) a <<<= 18207 # (uint32) b <<<= 18217 # (uint32) c <<<= 7223 # (uint32) c <<<= 9[all …]
38 # in0 = *(uint32 *) (x + 0)40 # in1 = *(uint32 *) (x + 4)42 # in2 = *(uint32 *) (x + 8)46 # in3 = *(uint32 *) (x + 12)50 # in4 = *(uint32 *) (x + 16)54 # in5 = *(uint32 *) (x + 20)58 # in6 = *(uint32 *) (x + 24)62 # in7 = *(uint32 *) (x + 28)66 # in8 = *(uint32 *) (x + 32)70 # in9 = *(uint32 *) (x + 36)[all …]
431 u32 *uint32 = (u32 *) data; in prism2mib_uint32() local437 *uint32 = *wordbuf; in prism2mib_uint32()439 *wordbuf = *uint32; in prism2mib_uint32()478 u32 *uint32 = (u32 *) data; in prism2mib_flag() local487 *uint32 = (flags & mib->parm2) ? in prism2mib_flag()490 if ((*uint32) == P80211ENUM_truth_true) in prism2mib_flag()664 u32 *uint32 = (u32 *) data; in prism2mib_fragmentationthreshold() local667 if ((*uint32) % 2) { in prism2mib_fragmentationthreshold()
242 CVMX_BUILD_WRITE64(uint32, "sw");258 CVMX_BUILD_READ64(uint32, "lw");
24 typedef unsigned int uint32; typedef
783 uint32 absA; in int32_to_float64()809 uint32 absA; in int32_to_floatx80()
49 typedef unsigned int uint32; typedef
203 should be coded as an uint32 value, which is allowed to wrap around with
318 # get a random uint32 number