Some video output devices can overlay a framebuffer image onto the outgoing video signal. Applications can set up such an overlay using this interface, which borrows structures and ioctls of the Video Overlay interface.
The OSD function is accessible through the same character
special file as the Video Output function.
Note the default function of such a /dev/video
device
is video capturing or output. The OSD function is only available after
calling the VIDIOC_S_FMT
ioctl.
Devices supporting the Video Output
Overlay interface set the
V4L2_CAP_VIDEO_OUTPUT_OVERLAY
flag in the
capabilities
field of struct v4l2_capability
returned by the VIDIOC_QUERYCAP
ioctl.
Contrary to the Video Overlay
interface the framebuffer is normally implemented on the TV card and
not the graphics card. On Linux it is accessible as a framebuffer
device (/dev/fbN
). Given a V4L2 device,
applications can find the corresponding framebuffer device by calling
the VIDIOC_G_FBUF
ioctl. It returns, amongst other information, the
physical address of the framebuffer in the
base
field of struct v4l2_framebuffer. The
framebuffer device ioctl FBIOGET_FSCREENINFO
returns the same address in the smem_start
field of struct fb_fix_screeninfo. The
FBIOGET_FSCREENINFO
ioctl and struct
fb_fix_screeninfo are defined in the
linux/fb.h
header file.
The width and height of the framebuffer depends on the current video standard. A V4L2 driver may reject attempts to change the video standard (or any other ioctl which would imply a framebuffer size change) with an EBUSY error code until all applications closed the framebuffer device.
Example 4.1. Finding a framebuffer device for OSD
#include <linux/fb.h> struct v4l2_framebuffer fbuf; unsigned int i; int fb_fd; if (-1 == ioctl(fd, VIDIOC_G_FBUF, &fbuf)) { perror("VIDIOC_G_FBUF"); exit(EXIT_FAILURE); } for (i = 0; i < 30; i++) { char dev_name[16]; struct fb_fix_screeninfo si; snprintf(dev_name, sizeof(dev_name), "/dev/fb%u", i); fb_fd = open(dev_name, O_RDWR); if (-1 == fb_fd) { switch (errno) { case ENOENT: /* no such file */ case ENXIO: /* no driver */ continue; default: perror("open"); exit(EXIT_FAILURE); } } if (0 == ioctl(fb_fd, FBIOGET_FSCREENINFO, &si)) { if (si.smem_start == (unsigned long)fbuf.base) break; } else { /* Apparently not a framebuffer device. */ } close(fb_fd); fb_fd = -1; } /* fb_fd is the file descriptor of the framebuffer device for the video output overlay, or -1 if no device was found. */
The overlay is controlled by source and target rectangles. The source rectangle selects a subsection of the framebuffer image to be overlaid, the target rectangle an area in the outgoing video signal where the image will appear. Drivers may or may not support scaling, and arbitrary sizes and positions of these rectangles. Further drivers may support any (or none) of the clipping/blending methods defined for the Video Overlay interface.
A struct v4l2_window defines the size of the source rectangle,
its position in the framebuffer and the clipping/blending method to be
used for the overlay. To get the current parameters applications set
the type
field of a struct v4l2_format to
V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY
and call the
VIDIOC_G_FMT
ioctl. The driver fills the
v4l2_window substructure named
win
. It is not possible to retrieve a
previously programmed clipping list or bitmap.
To program the source rectangle applications set the
type
field of a struct v4l2_format to
V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY
, initialize
the win
substructure and call the
VIDIOC_S_FMT
ioctl. The driver adjusts the parameters against
hardware limits and returns the actual parameters as
VIDIOC_G_FMT
does. Like
VIDIOC_S_FMT
, the VIDIOC_TRY_FMT
ioctl can be
used to learn about driver capabilities without actually changing
driver state. Unlike VIDIOC_S_FMT
this also works
after the overlay has been enabled.
A struct v4l2_crop defines the size and position of the target rectangle. The scaling factor of the overlay is implied by the width and height given in struct v4l2_window and struct v4l2_crop. The cropping API applies to Video Output and Video Output Overlay devices in the same way as to Video Capture and Video Overlay devices, merely reversing the direction of the data flow. For more information see the section called “Image Cropping, Insertion and Scaling”.