1/**********************************************************
2 * Copyright 1998-2015 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26/*
27 * svga3d_devcaps.h --
28 *
29 *       SVGA 3d caps definitions
30 */
31
32#ifndef _SVGA3D_DEVCAPS_H_
33#define _SVGA3D_DEVCAPS_H_
34
35#define INCLUDE_ALLOW_MODULE
36#define INCLUDE_ALLOW_USERLEVEL
37#define INCLUDE_ALLOW_VMCORE
38
39#include "includeCheck.h"
40
41/*
42 * 3D Hardware Version
43 *
44 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45 *   register.   Is set by the host and read by the guest.  This lets
46 *   us make new guest drivers which are backwards-compatible with old
47 *   SVGA hardware revisions.  It does not let us support old guest
48 *   drivers.  Good enough for now.
49 *
50 */
51
52#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
53#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
54#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
55
56typedef enum {
57   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
58   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
59   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
60   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
61   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
62   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
63   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
64   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
65} SVGA3dHardwareVersion;
66
67/*
68 * DevCap indexes.
69 */
70
71typedef enum {
72   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
73   SVGA3D_DEVCAP_3D                                = 0,
74   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
75
76   /*
77    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78    * fixed-function texture units available. Each of these units
79    * work in both FFP and Shader modes, and they support texture
80    * transforms and texture coordinates. The host may have additional
81    * texture image units that are only usable with shaders.
82    */
83   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
84   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
85   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
86   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
87   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
88   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
89   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
90   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
91   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
92   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
93   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
94   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
95   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
96   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
97   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
98   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
99   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
100   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
101   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
102   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
103   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
104   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
105   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
106   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
107   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
108   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
109   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
110   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
111   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
112   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
113   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
114   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
115   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
116   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
117   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
118   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
119   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
120   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
121   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
122   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
123   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
124   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
125   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
126   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
127   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
128   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
129   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
130   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
131   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
132   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
133   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
134   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
135   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
136   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
137   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
138   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
139   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
140   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
141   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
142   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
143
144   /*
145    * There is a hole in our devcap definitions for
146    * historical reasons.
147    *
148    * Define a constant just for completeness.
149    */
150   SVGA3D_DEVCAP_MISSING62                         = 62,
151
152   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
153
154   /*
155    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156    * render targets.  This does not include the depth or stencil targets.
157    */
158   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
159
160   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
161   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
162   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
163   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
164   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
165   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
166   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
167   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
168   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
169   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
170   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
171   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
172
173   /*
174    * This is the maximum number of SVGA context IDs that the guest
175    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
176    */
177   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
178
179   /*
180    * This is the maximum number of SVGA surface IDs that the guest
181    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
182    */
183   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
184
185   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
186   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
187   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
188
189   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
190   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
191
192   /*
193    * Deprecated.
194    */
195   SVGA3D_DEVCAP_DEAD1                             = 84,
196
197   /*
198    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
199    * ored together, one for every type of video decoding supported.
200    */
201   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
202
203   /*
204    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
205    * ored together, one for every type of video processing supported.
206    */
207   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
208
209   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
210   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
211   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
212   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
213
214   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
215
216   /*
217    * Does the host support the SVGA logic ops commands?
218    */
219   SVGA3D_DEVCAP_LOGICOPS                          = 92,
220
221   /*
222    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
223    */
224   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
225
226   /*
227    * Deprecated.
228    */
229   SVGA3D_DEVCAP_DEAD2                             = 94,
230
231   /*
232    * Does the device support the DX commands?
233    */
234   SVGA3D_DEVCAP_DX                                = 95,
235
236   /*
237    * What is the maximum size of a texture array?
238    *
239    * (Even if this cap is zero, cubemaps are still allowed.)
240    */
241   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
242
243   /*
244    * What is the maximum number of vertex buffers that can
245    * be used in the DXContext inputAssembly?
246    */
247   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
248
249   /*
250    * What is the maximum number of constant buffers
251    * that can be expected to work correctly with a
252    * DX context?
253    */
254   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
255
256   /*
257    * Does the device support provoking vertex control?
258    * If zero, the first vertex will always be the provoking vertex.
259    */
260   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
261
262   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
263   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
264   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
265   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
266   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
267   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
268   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
269   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
270   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
271   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
272   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
273   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
274   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
275   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
276   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
277   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
278   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
279   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
280   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
281   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
282   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
283   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
284   SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
285   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
286   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
287   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
288   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
289   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
290   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
291   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
292   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
293   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
294   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
295   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
296   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
297   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
298   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
299   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
300   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
301   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
302   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
303   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
304   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
305   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
306   SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
307   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
308   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
309   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
310   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
311   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
312   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
313   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
314   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
315   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
316   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
317   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
318   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
319   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
320   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
321   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
322   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
323   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
324   SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
325   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
326   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
327   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
328   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
329   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
330   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
331   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
332   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
333   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
334   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
335   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
336   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
337   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
338   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
339   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
340   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
341   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
342   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
343   SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
344   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
345   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
346   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
347   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
348   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
349   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
350   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
351   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
352   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
353   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
354   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
355   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
356   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
357   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
358   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
359   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
360   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
361   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
362   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
363   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
364   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
365   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
366   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
367   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
368   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
369   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
370   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
371   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
372   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
373   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
374   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
375   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
376   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
377   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
378   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
379   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
380   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
381   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
382   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
383   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
384   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
385   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
386   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
387   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
388   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
389   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
390   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
391   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
392   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
393   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
394   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
395   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
396   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
397   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
398   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
399   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
400   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
401   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
402   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
403   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
404   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
405   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
406
407   SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
408} SVGA3dDevCapIndex;
409
410/*
411 * Bit definitions for DXFMT devcaps
412 *
413 *
414 * SUPPORTED: Can the format be defined?
415 * SHADER_SAMPLE: Can the format be sampled from a shader?
416 * COLOR_RENDERTARGET: Can the format be a color render target?
417 * DEPTH_RENDERTARGET: Can the format be a depth render target?
418 * BLENDABLE: Is the format blendable?
419 * MIPS: Does the format support mip levels?
420 * ARRAY: Does the format support texture arrays?
421 * VOLUME: Does the format support having volume?
422 * MULTISAMPLE_2: Does the format support 2x multisample?
423 * MULTISAMPLE_4: Does the format support 4x multisample?
424 * MULTISAMPLE_8: Does the format support 8x multisample?
425 */
426#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
427#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
428#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
429#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
430#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
431#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
432#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
433#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
434#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
435#define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
436#define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
437#define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
438#define SVGADX_DXFMT_MAX                      (1 << 12)
439
440/*
441 * Convenience mask for any multisample capability.
442 *
443 * The multisample bits imply both load and render capability.
444 */
445#define SVGA3D_DXFMT_MULTISAMPLE ( \
446           SVGADX_DXFMT_MULTISAMPLE_2 | \
447           SVGADX_DXFMT_MULTISAMPLE_4 | \
448           SVGADX_DXFMT_MULTISAMPLE_8 )
449
450typedef union {
451   Bool   b;
452   uint32 u;
453   int32  i;
454   float  f;
455} SVGA3dDevCapResult;
456
457#endif /* _SVGA3D_DEVCAPS_H_ */
458