1/* 2 * Copyright (c) 1996-2001 Vojtech Pavlik 3 */ 4 5/* 6 * This is just a very simple driver that can dump the data 7 * out of the joystick port into the syslog ... 8 */ 9 10/* 11 * This program is free software; you can redistribute it and/or modify 12 * it under the terms of the GNU General Public License as published by 13 * the Free Software Foundation; either version 2 of the License, or 14 * (at your option) any later version. 15 * 16 * This program is distributed in the hope that it will be useful, 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 19 * GNU General Public License for more details. 20 * 21 * You should have received a copy of the GNU General Public License 22 * along with this program; if not, write to the Free Software 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 24 * 25 * Should you need to contact me, the author, you can do so either by 26 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: 27 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic 28 */ 29 30#include <linux/module.h> 31#include <linux/gameport.h> 32#include <linux/kernel.h> 33#include <linux/delay.h> 34#include <linux/slab.h> 35 36#define DRIVER_DESC "Gameport data dumper module" 37 38MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 39MODULE_DESCRIPTION(DRIVER_DESC); 40MODULE_LICENSE("GPL"); 41 42#define BUF_SIZE 256 43 44struct joydump { 45 unsigned int time; 46 unsigned char data; 47}; 48 49static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) 50{ 51 struct joydump *buf; /* all entries */ 52 struct joydump *dump, *prev; /* one entry each */ 53 int axes[4], buttons; 54 int i, j, t, timeout; 55 unsigned long flags; 56 unsigned char u; 57 58 printk(KERN_INFO "joydump: ,------------------ START ----------------.\n"); 59 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); 60 printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); 61 62 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { 63 64 printk(KERN_INFO "joydump: | Raw mode not available - trying cooked. |\n"); 65 66 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { 67 68 printk(KERN_INFO "joydump: | Cooked not available either. Failing. |\n"); 69 printk(KERN_INFO "joydump: `------------------- END -----------------'\n"); 70 return -ENODEV; 71 } 72 73 gameport_cooked_read(gameport, axes, &buttons); 74 75 for (i = 0; i < 4; i++) 76 printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]); 77 printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons); 78 printk(KERN_INFO "joydump: `------------------- END -----------------'\n"); 79 } 80 81 timeout = gameport_time(gameport, 10000); /* 10 ms */ 82 83 buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL); 84 if (!buf) { 85 printk(KERN_INFO "joydump: no memory for testing\n"); 86 goto jd_end; 87 } 88 dump = buf; 89 t = 0; 90 i = 1; 91 92 local_irq_save(flags); 93 94 u = gameport_read(gameport); 95 96 dump->data = u; 97 dump->time = t; 98 dump++; 99 100 gameport_trigger(gameport); 101 102 while (i < BUF_SIZE && t < timeout) { 103 104 dump->data = gameport_read(gameport); 105 106 if (dump->data ^ u) { 107 u = dump->data; 108 dump->time = t; 109 i++; 110 dump++; 111 } 112 t++; 113 } 114 115 local_irq_restore(flags); 116 117/* 118 * Dump data. 119 */ 120 121 t = i; 122 dump = buf; 123 prev = dump; 124 125 printk(KERN_INFO "joydump: >------------------ DATA -----------------<\n"); 126 printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 0, 0); 127 for (j = 7; j >= 0; j--) 128 printk("%d", (dump->data >> j) & 1); 129 printk(" |\n"); 130 dump++; 131 132 for (i = 1; i < t; i++, dump++, prev++) { 133 printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 134 i, dump->time - prev->time); 135 for (j = 7; j >= 0; j--) 136 printk("%d", (dump->data >> j) & 1); 137 printk(" |\n"); 138 } 139 kfree(buf); 140 141jd_end: 142 printk(KERN_INFO "joydump: `------------------- END -----------------'\n"); 143 144 return 0; 145} 146 147static void joydump_disconnect(struct gameport *gameport) 148{ 149 gameport_close(gameport); 150} 151 152static struct gameport_driver joydump_drv = { 153 .driver = { 154 .name = "joydump", 155 }, 156 .description = DRIVER_DESC, 157 .connect = joydump_connect, 158 .disconnect = joydump_disconnect, 159}; 160 161module_gameport_driver(joydump_drv); 162