1/*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8/*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16#include <linux/stddef.h>
17#include <linux/module.h>
18#include <linux/ioport.h>
19#include <linux/init.h>
20#include <linux/gameport.h>
21#include <linux/slab.h>
22#include <linux/delay.h>
23#include <linux/workqueue.h>
24#include <linux/sched.h>	/* HZ */
25#include <linux/mutex.h>
26#include <linux/timekeeping.h>
27
28/*#include <asm/io.h>*/
29
30MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31MODULE_DESCRIPTION("Generic gameport layer");
32MODULE_LICENSE("GPL");
33
34static bool use_ktime = true;
35module_param(use_ktime, bool, 0400);
36MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
37
38/*
39 * gameport_mutex protects entire gameport subsystem and is taken
40 * every time gameport port or driver registrered or unregistered.
41 */
42static DEFINE_MUTEX(gameport_mutex);
43
44static LIST_HEAD(gameport_list);
45
46static struct bus_type gameport_bus;
47
48static void gameport_add_port(struct gameport *gameport);
49static void gameport_attach_driver(struct gameport_driver *drv);
50static void gameport_reconnect_port(struct gameport *gameport);
51static void gameport_disconnect_port(struct gameport *gameport);
52
53#if defined(__i386__)
54
55#include <linux/i8253.h>
56
57#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
58#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
59
60static unsigned int get_time_pit(void)
61{
62	unsigned long flags;
63	unsigned int count;
64
65	raw_spin_lock_irqsave(&i8253_lock, flags);
66	outb_p(0x00, 0x43);
67	count = inb_p(0x40);
68	count |= inb_p(0x40) << 8;
69	raw_spin_unlock_irqrestore(&i8253_lock, flags);
70
71	return count;
72}
73
74#endif
75
76
77
78/*
79 * gameport_measure_speed() measures the gameport i/o speed.
80 */
81
82static int gameport_measure_speed(struct gameport *gameport)
83{
84	unsigned int i, t, tx;
85	u64 t1, t2, t3;
86	unsigned long flags;
87
88	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
89		return 0;
90
91	tx = ~0;
92
93	for (i = 0; i < 50; i++) {
94		local_irq_save(flags);
95		t1 = ktime_get_ns();
96		for (t = 0; t < 50; t++)
97			gameport_read(gameport);
98		t2 = ktime_get_ns();
99		t3 = ktime_get_ns();
100		local_irq_restore(flags);
101		udelay(i * 10);
102		t = (t2 - t1) - (t3 - t2);
103		if (t < tx)
104			tx = t;
105	}
106
107	gameport_close(gameport);
108	t = 1000000 * 50;
109	if (tx)
110		t /= tx;
111	return t;
112}
113
114static int old_gameport_measure_speed(struct gameport *gameport)
115{
116#if defined(__i386__)
117
118	unsigned int i, t, t1, t2, t3, tx;
119	unsigned long flags;
120
121	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122		return 0;
123
124	tx = 1 << 30;
125
126	for(i = 0; i < 50; i++) {
127		local_irq_save(flags);
128		GET_TIME(t1);
129		for (t = 0; t < 50; t++) gameport_read(gameport);
130		GET_TIME(t2);
131		GET_TIME(t3);
132		local_irq_restore(flags);
133		udelay(i * 10);
134		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
135	}
136
137	gameport_close(gameport);
138	return 59659 / (tx < 1 ? 1 : tx);
139
140#elif defined (__x86_64__)
141
142	unsigned int i, t;
143	unsigned long tx, t1, t2, flags;
144
145	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146		return 0;
147
148	tx = 1 << 30;
149
150	for(i = 0; i < 50; i++) {
151		local_irq_save(flags);
152		rdtscl(t1);
153		for (t = 0; t < 50; t++) gameport_read(gameport);
154		rdtscl(t2);
155		local_irq_restore(flags);
156		udelay(i * 10);
157		if (t2 - t1 < tx) tx = t2 - t1;
158	}
159
160	gameport_close(gameport);
161	return (this_cpu_read(cpu_info.loops_per_jiffy) *
162		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
163
164#else
165
166	unsigned int j, t = 0;
167
168	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
169		return 0;
170
171	j = jiffies; while (j == jiffies);
172	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
173
174	gameport_close(gameport);
175	return t * HZ / 1000;
176
177#endif
178}
179
180void gameport_start_polling(struct gameport *gameport)
181{
182	spin_lock(&gameport->timer_lock);
183
184	if (!gameport->poll_cnt++) {
185		BUG_ON(!gameport->poll_handler);
186		BUG_ON(!gameport->poll_interval);
187		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
188	}
189
190	spin_unlock(&gameport->timer_lock);
191}
192EXPORT_SYMBOL(gameport_start_polling);
193
194void gameport_stop_polling(struct gameport *gameport)
195{
196	spin_lock(&gameport->timer_lock);
197
198	if (!--gameport->poll_cnt)
199		del_timer(&gameport->poll_timer);
200
201	spin_unlock(&gameport->timer_lock);
202}
203EXPORT_SYMBOL(gameport_stop_polling);
204
205static void gameport_run_poll_handler(unsigned long d)
206{
207	struct gameport *gameport = (struct gameport *)d;
208
209	gameport->poll_handler(gameport);
210	if (gameport->poll_cnt)
211		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
212}
213
214/*
215 * Basic gameport -> driver core mappings
216 */
217
218static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
219{
220	int error;
221
222	gameport->dev.driver = &drv->driver;
223	if (drv->connect(gameport, drv)) {
224		gameport->dev.driver = NULL;
225		return -ENODEV;
226	}
227
228	error = device_bind_driver(&gameport->dev);
229	if (error) {
230		dev_warn(&gameport->dev,
231			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
232			gameport->phys, gameport->name,
233			drv->description, error);
234		drv->disconnect(gameport);
235		gameport->dev.driver = NULL;
236		return error;
237	}
238
239	return 0;
240}
241
242static void gameport_find_driver(struct gameport *gameport)
243{
244	int error;
245
246	error = device_attach(&gameport->dev);
247	if (error < 0)
248		dev_warn(&gameport->dev,
249			 "device_attach() failed for %s (%s), error: %d\n",
250			 gameport->phys, gameport->name, error);
251}
252
253
254/*
255 * Gameport event processing.
256 */
257
258enum gameport_event_type {
259	GAMEPORT_REGISTER_PORT,
260	GAMEPORT_ATTACH_DRIVER,
261};
262
263struct gameport_event {
264	enum gameport_event_type type;
265	void *object;
266	struct module *owner;
267	struct list_head node;
268};
269
270static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
271static LIST_HEAD(gameport_event_list);
272
273static struct gameport_event *gameport_get_event(void)
274{
275	struct gameport_event *event = NULL;
276	unsigned long flags;
277
278	spin_lock_irqsave(&gameport_event_lock, flags);
279
280	if (!list_empty(&gameport_event_list)) {
281		event = list_first_entry(&gameport_event_list,
282					 struct gameport_event, node);
283		list_del_init(&event->node);
284	}
285
286	spin_unlock_irqrestore(&gameport_event_lock, flags);
287	return event;
288}
289
290static void gameport_free_event(struct gameport_event *event)
291{
292	module_put(event->owner);
293	kfree(event);
294}
295
296static void gameport_remove_duplicate_events(struct gameport_event *event)
297{
298	struct gameport_event *e, *next;
299	unsigned long flags;
300
301	spin_lock_irqsave(&gameport_event_lock, flags);
302
303	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
304		if (event->object == e->object) {
305			/*
306			 * If this event is of different type we should not
307			 * look further - we only suppress duplicate events
308			 * that were sent back-to-back.
309			 */
310			if (event->type != e->type)
311				break;
312
313			list_del_init(&e->node);
314			gameport_free_event(e);
315		}
316	}
317
318	spin_unlock_irqrestore(&gameport_event_lock, flags);
319}
320
321
322static void gameport_handle_events(struct work_struct *work)
323{
324	struct gameport_event *event;
325
326	mutex_lock(&gameport_mutex);
327
328	/*
329	 * Note that we handle only one event here to give swsusp
330	 * a chance to freeze kgameportd thread. Gameport events
331	 * should be pretty rare so we are not concerned about
332	 * taking performance hit.
333	 */
334	if ((event = gameport_get_event())) {
335
336		switch (event->type) {
337
338		case GAMEPORT_REGISTER_PORT:
339			gameport_add_port(event->object);
340			break;
341
342		case GAMEPORT_ATTACH_DRIVER:
343			gameport_attach_driver(event->object);
344			break;
345		}
346
347		gameport_remove_duplicate_events(event);
348		gameport_free_event(event);
349	}
350
351	mutex_unlock(&gameport_mutex);
352}
353
354static DECLARE_WORK(gameport_event_work, gameport_handle_events);
355
356static int gameport_queue_event(void *object, struct module *owner,
357				enum gameport_event_type event_type)
358{
359	unsigned long flags;
360	struct gameport_event *event;
361	int retval = 0;
362
363	spin_lock_irqsave(&gameport_event_lock, flags);
364
365	/*
366	 * Scan event list for the other events for the same gameport port,
367	 * starting with the most recent one. If event is the same we
368	 * do not need add new one. If event is of different type we
369	 * need to add this event and should not look further because
370	 * we need to preserve sequence of distinct events.
371	 */
372	list_for_each_entry_reverse(event, &gameport_event_list, node) {
373		if (event->object == object) {
374			if (event->type == event_type)
375				goto out;
376			break;
377		}
378	}
379
380	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
381	if (!event) {
382		pr_err("Not enough memory to queue event %d\n", event_type);
383		retval = -ENOMEM;
384		goto out;
385	}
386
387	if (!try_module_get(owner)) {
388		pr_warning("Can't get module reference, dropping event %d\n",
389			   event_type);
390		kfree(event);
391		retval = -EINVAL;
392		goto out;
393	}
394
395	event->type = event_type;
396	event->object = object;
397	event->owner = owner;
398
399	list_add_tail(&event->node, &gameport_event_list);
400	queue_work(system_long_wq, &gameport_event_work);
401
402out:
403	spin_unlock_irqrestore(&gameport_event_lock, flags);
404	return retval;
405}
406
407/*
408 * Remove all events that have been submitted for a given object,
409 * be it a gameport port or a driver.
410 */
411static void gameport_remove_pending_events(void *object)
412{
413	struct gameport_event *event, *next;
414	unsigned long flags;
415
416	spin_lock_irqsave(&gameport_event_lock, flags);
417
418	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
419		if (event->object == object) {
420			list_del_init(&event->node);
421			gameport_free_event(event);
422		}
423	}
424
425	spin_unlock_irqrestore(&gameport_event_lock, flags);
426}
427
428/*
429 * Destroy child gameport port (if any) that has not been fully registered yet.
430 *
431 * Note that we rely on the fact that port can have only one child and therefore
432 * only one child registration request can be pending. Additionally, children
433 * are registered by driver's connect() handler so there can't be a grandchild
434 * pending registration together with a child.
435 */
436static struct gameport *gameport_get_pending_child(struct gameport *parent)
437{
438	struct gameport_event *event;
439	struct gameport *gameport, *child = NULL;
440	unsigned long flags;
441
442	spin_lock_irqsave(&gameport_event_lock, flags);
443
444	list_for_each_entry(event, &gameport_event_list, node) {
445		if (event->type == GAMEPORT_REGISTER_PORT) {
446			gameport = event->object;
447			if (gameport->parent == parent) {
448				child = gameport;
449				break;
450			}
451		}
452	}
453
454	spin_unlock_irqrestore(&gameport_event_lock, flags);
455	return child;
456}
457
458/*
459 * Gameport port operations
460 */
461
462static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
463{
464	struct gameport *gameport = to_gameport_port(dev);
465
466	return sprintf(buf, "%s\n", gameport->name);
467}
468static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
469
470static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
471{
472	struct gameport *gameport = to_gameport_port(dev);
473	struct device_driver *drv;
474	int error;
475
476	error = mutex_lock_interruptible(&gameport_mutex);
477	if (error)
478		return error;
479
480	if (!strncmp(buf, "none", count)) {
481		gameport_disconnect_port(gameport);
482	} else if (!strncmp(buf, "reconnect", count)) {
483		gameport_reconnect_port(gameport);
484	} else if (!strncmp(buf, "rescan", count)) {
485		gameport_disconnect_port(gameport);
486		gameport_find_driver(gameport);
487	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
488		gameport_disconnect_port(gameport);
489		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
490	} else {
491		error = -EINVAL;
492	}
493
494	mutex_unlock(&gameport_mutex);
495
496	return error ? error : count;
497}
498static DEVICE_ATTR_WO(drvctl);
499
500static struct attribute *gameport_device_attrs[] = {
501	&dev_attr_description.attr,
502	&dev_attr_drvctl.attr,
503	NULL,
504};
505ATTRIBUTE_GROUPS(gameport_device);
506
507static void gameport_release_port(struct device *dev)
508{
509	struct gameport *gameport = to_gameport_port(dev);
510
511	kfree(gameport);
512	module_put(THIS_MODULE);
513}
514
515void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516{
517	va_list args;
518
519	va_start(args, fmt);
520	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521	va_end(args);
522}
523EXPORT_SYMBOL(gameport_set_phys);
524
525/*
526 * Prepare gameport port for registration.
527 */
528static void gameport_init_port(struct gameport *gameport)
529{
530	static atomic_t gameport_no = ATOMIC_INIT(-1);
531
532	__module_get(THIS_MODULE);
533
534	mutex_init(&gameport->drv_mutex);
535	device_initialize(&gameport->dev);
536	dev_set_name(&gameport->dev, "gameport%lu",
537			(unsigned long)atomic_inc_return(&gameport_no));
538	gameport->dev.bus = &gameport_bus;
539	gameport->dev.release = gameport_release_port;
540	if (gameport->parent)
541		gameport->dev.parent = &gameport->parent->dev;
542
543	INIT_LIST_HEAD(&gameport->node);
544	spin_lock_init(&gameport->timer_lock);
545	init_timer(&gameport->poll_timer);
546	gameport->poll_timer.function = gameport_run_poll_handler;
547	gameport->poll_timer.data = (unsigned long)gameport;
548}
549
550/*
551 * Complete gameport port registration.
552 * Driver core will attempt to find appropriate driver for the port.
553 */
554static void gameport_add_port(struct gameport *gameport)
555{
556	int error;
557
558	if (gameport->parent)
559		gameport->parent->child = gameport;
560
561	gameport->speed = use_ktime ?
562		gameport_measure_speed(gameport) :
563		old_gameport_measure_speed(gameport);
564
565	list_add_tail(&gameport->node, &gameport_list);
566
567	if (gameport->io)
568		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
569			 gameport->name, gameport->phys, gameport->io, gameport->speed);
570	else
571		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
572			gameport->name, gameport->phys, gameport->speed);
573
574	error = device_add(&gameport->dev);
575	if (error)
576		dev_err(&gameport->dev,
577			"device_add() failed for %s (%s), error: %d\n",
578			gameport->phys, gameport->name, error);
579}
580
581/*
582 * gameport_destroy_port() completes deregistration process and removes
583 * port from the system
584 */
585static void gameport_destroy_port(struct gameport *gameport)
586{
587	struct gameport *child;
588
589	child = gameport_get_pending_child(gameport);
590	if (child) {
591		gameport_remove_pending_events(child);
592		put_device(&child->dev);
593	}
594
595	if (gameport->parent) {
596		gameport->parent->child = NULL;
597		gameport->parent = NULL;
598	}
599
600	if (device_is_registered(&gameport->dev))
601		device_del(&gameport->dev);
602
603	list_del_init(&gameport->node);
604
605	gameport_remove_pending_events(gameport);
606	put_device(&gameport->dev);
607}
608
609/*
610 * Reconnect gameport port and all its children (re-initialize attached devices)
611 */
612static void gameport_reconnect_port(struct gameport *gameport)
613{
614	do {
615		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
616			gameport_disconnect_port(gameport);
617			gameport_find_driver(gameport);
618			/* Ok, old children are now gone, we are done */
619			break;
620		}
621		gameport = gameport->child;
622	} while (gameport);
623}
624
625/*
626 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
627 * all child ports are unbound and destroyed.
628 */
629static void gameport_disconnect_port(struct gameport *gameport)
630{
631	struct gameport *s, *parent;
632
633	if (gameport->child) {
634		/*
635		 * Children ports should be disconnected and destroyed
636		 * first, staring with the leaf one, since we don't want
637		 * to do recursion
638		 */
639		for (s = gameport; s->child; s = s->child)
640			/* empty */;
641
642		do {
643			parent = s->parent;
644
645			device_release_driver(&s->dev);
646			gameport_destroy_port(s);
647		} while ((s = parent) != gameport);
648	}
649
650	/*
651	 * Ok, no children left, now disconnect this port
652	 */
653	device_release_driver(&gameport->dev);
654}
655
656/*
657 * Submits register request to kgameportd for subsequent execution.
658 * Note that port registration is always asynchronous.
659 */
660void __gameport_register_port(struct gameport *gameport, struct module *owner)
661{
662	gameport_init_port(gameport);
663	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
664}
665EXPORT_SYMBOL(__gameport_register_port);
666
667/*
668 * Synchronously unregisters gameport port.
669 */
670void gameport_unregister_port(struct gameport *gameport)
671{
672	mutex_lock(&gameport_mutex);
673	gameport_disconnect_port(gameport);
674	gameport_destroy_port(gameport);
675	mutex_unlock(&gameport_mutex);
676}
677EXPORT_SYMBOL(gameport_unregister_port);
678
679
680/*
681 * Gameport driver operations
682 */
683
684static ssize_t description_show(struct device_driver *drv, char *buf)
685{
686	struct gameport_driver *driver = to_gameport_driver(drv);
687	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
688}
689static DRIVER_ATTR_RO(description);
690
691static struct attribute *gameport_driver_attrs[] = {
692	&driver_attr_description.attr,
693	NULL
694};
695ATTRIBUTE_GROUPS(gameport_driver);
696
697static int gameport_driver_probe(struct device *dev)
698{
699	struct gameport *gameport = to_gameport_port(dev);
700	struct gameport_driver *drv = to_gameport_driver(dev->driver);
701
702	drv->connect(gameport, drv);
703	return gameport->drv ? 0 : -ENODEV;
704}
705
706static int gameport_driver_remove(struct device *dev)
707{
708	struct gameport *gameport = to_gameport_port(dev);
709	struct gameport_driver *drv = to_gameport_driver(dev->driver);
710
711	drv->disconnect(gameport);
712	return 0;
713}
714
715static void gameport_attach_driver(struct gameport_driver *drv)
716{
717	int error;
718
719	error = driver_attach(&drv->driver);
720	if (error)
721		pr_err("driver_attach() failed for %s, error: %d\n",
722			drv->driver.name, error);
723}
724
725int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
726				const char *mod_name)
727{
728	int error;
729
730	drv->driver.bus = &gameport_bus;
731	drv->driver.owner = owner;
732	drv->driver.mod_name = mod_name;
733
734	/*
735	 * Temporarily disable automatic binding because probing
736	 * takes long time and we are better off doing it in kgameportd
737	 */
738	drv->ignore = true;
739
740	error = driver_register(&drv->driver);
741	if (error) {
742		pr_err("driver_register() failed for %s, error: %d\n",
743			drv->driver.name, error);
744		return error;
745	}
746
747	/*
748	 * Reset ignore flag and let kgameportd bind the driver to free ports
749	 */
750	drv->ignore = false;
751	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
752	if (error) {
753		driver_unregister(&drv->driver);
754		return error;
755	}
756
757	return 0;
758}
759EXPORT_SYMBOL(__gameport_register_driver);
760
761void gameport_unregister_driver(struct gameport_driver *drv)
762{
763	struct gameport *gameport;
764
765	mutex_lock(&gameport_mutex);
766
767	drv->ignore = true;	/* so gameport_find_driver ignores it */
768	gameport_remove_pending_events(drv);
769
770start_over:
771	list_for_each_entry(gameport, &gameport_list, node) {
772		if (gameport->drv == drv) {
773			gameport_disconnect_port(gameport);
774			gameport_find_driver(gameport);
775			/* we could've deleted some ports, restart */
776			goto start_over;
777		}
778	}
779
780	driver_unregister(&drv->driver);
781
782	mutex_unlock(&gameport_mutex);
783}
784EXPORT_SYMBOL(gameport_unregister_driver);
785
786static int gameport_bus_match(struct device *dev, struct device_driver *drv)
787{
788	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
789
790	return !gameport_drv->ignore;
791}
792
793static struct bus_type gameport_bus = {
794	.name		= "gameport",
795	.dev_groups	= gameport_device_groups,
796	.drv_groups	= gameport_driver_groups,
797	.match		= gameport_bus_match,
798	.probe		= gameport_driver_probe,
799	.remove		= gameport_driver_remove,
800};
801
802static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
803{
804	mutex_lock(&gameport->drv_mutex);
805	gameport->drv = drv;
806	mutex_unlock(&gameport->drv_mutex);
807}
808
809int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
810{
811	if (gameport->open) {
812		if (gameport->open(gameport, mode)) {
813			return -1;
814		}
815	} else {
816		if (mode != GAMEPORT_MODE_RAW)
817			return -1;
818	}
819
820	gameport_set_drv(gameport, drv);
821	return 0;
822}
823EXPORT_SYMBOL(gameport_open);
824
825void gameport_close(struct gameport *gameport)
826{
827	del_timer_sync(&gameport->poll_timer);
828	gameport->poll_handler = NULL;
829	gameport->poll_interval = 0;
830	gameport_set_drv(gameport, NULL);
831	if (gameport->close)
832		gameport->close(gameport);
833}
834EXPORT_SYMBOL(gameport_close);
835
836static int __init gameport_init(void)
837{
838	int error;
839
840	error = bus_register(&gameport_bus);
841	if (error) {
842		pr_err("failed to register gameport bus, error: %d\n", error);
843		return error;
844	}
845
846
847	return 0;
848}
849
850static void __exit gameport_exit(void)
851{
852	bus_unregister(&gameport_bus);
853
854	/*
855	 * There should not be any outstanding events but work may
856	 * still be scheduled so simply cancel it.
857	 */
858	cancel_work_sync(&gameport_event_work);
859}
860
861subsys_initcall(gameport_init);
862module_exit(gameport_exit);
863