1/*
2 *	Access to VGA videoram
3 *
4 *	(c) 1998 Martin Mares <mj@ucw.cz>
5 */
6
7#ifndef _ASM_X86_VGA_H
8#define _ASM_X86_VGA_H
9
10/*
11 *	On the PC, we can just recalculate addresses and then
12 *	access the videoram directly without any black magic.
13 */
14
15#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
16
17#define vga_readb(x) (*(x))
18#define vga_writeb(x, y) (*(y) = (x))
19
20#endif /* _ASM_X86_VGA_H */
21