1/* 2 * Access to VGA videoram 3 * 4 * (c) 1998 Martin Mares <mj@ucw.cz> 5 */ 6 7#ifndef _ASM_X86_VGA_H 8#define _ASM_X86_VGA_H 9 10/* 11 * On the PC, we can just recalculate addresses and then 12 * access the videoram directly without any black magic. 13 */ 14 15#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x) 16 17#define vga_readb(x) (*(x)) 18#define vga_writeb(x, y) (*(y) = (x)) 19 20#endif /* _ASM_X86_VGA_H */ 21