Searched refs:GAMEPORT_MODE_COOKED (Results 1 - 11 of 11) sorted by relevance

/linux-4.1.27/include/uapi/linux/
H A Dgameport.h15 #define GAMEPORT_MODE_COOKED 2 macro
/linux-4.1.27/drivers/input/gameport/
H A Dfm801-gp.c68 case GAMEPORT_MODE_COOKED: fm801_gp_open()
H A Dlightning.c113 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) l4_open()
/linux-4.1.27/drivers/input/joystick/
H A Djoydump.c66 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { joydump_connect()
H A Da3d.c217 if (mode != GAMEPORT_MODE_COOKED) a3d_adc_open()
H A Danalog.c660 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { analog_init_port()
/linux-4.1.27/sound/pci/au88x0/
H A Dau88x0_game.c77 case GAMEPORT_MODE_COOKED: vortex_game_open()
/linux-4.1.27/sound/pci/
H A Dcs4281.c1250 case GAMEPORT_MODE_COOKED: snd_cs4281_gameport_open()
H A Dazt3328.c1730 case GAMEPORT_MODE_COOKED: snd_azf3328_gameport_open()
/linux-4.1.27/sound/pci/cs46xx/
H A Dcs46xx_lib.c2768 case GAMEPORT_MODE_COOKED: snd_cs46xx_gameport_open()
/linux-4.1.27/sound/pci/trident/
H A Dtrident_main.c3169 case GAMEPORT_MODE_COOKED: snd_trident_gameport_open()

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