Lines Matching refs:sprite

827 		   (wm->ddl[pipe].sprite[1] << DDL_SPRITE_SHIFT(1)) |  in vlv_write_wm_values()
828 (wm->ddl[pipe].sprite[0] << DDL_SPRITE_SHIFT(0)) | in vlv_write_wm_values()
837 FW_WM_VLV(wm->pipe[PIPE_A].sprite[1], SPRITEB) | in vlv_write_wm_values()
839 FW_WM_VLV(wm->pipe[PIPE_A].sprite[0], SPRITEA)); in vlv_write_wm_values()
845 FW_WM_VLV(wm->pipe[PIPE_B].sprite[1], SPRITED) | in vlv_write_wm_values()
846 FW_WM_VLV(wm->pipe[PIPE_B].sprite[0], SPRITEC)); in vlv_write_wm_values()
848 FW_WM_VLV(wm->pipe[PIPE_C].sprite[1], SPRITEF) | in vlv_write_wm_values()
849 FW_WM_VLV(wm->pipe[PIPE_C].sprite[0], SPRITEE)); in vlv_write_wm_values()
855 FW_WM(wm->pipe[PIPE_C].sprite[1] >> 8, SPRITEF_HI) | in vlv_write_wm_values()
856 FW_WM(wm->pipe[PIPE_C].sprite[0] >> 8, SPRITEE_HI) | in vlv_write_wm_values()
858 FW_WM(wm->pipe[PIPE_B].sprite[1] >> 8, SPRITED_HI) | in vlv_write_wm_values()
859 FW_WM(wm->pipe[PIPE_B].sprite[0] >> 8, SPRITEC_HI) | in vlv_write_wm_values()
861 FW_WM(wm->pipe[PIPE_A].sprite[1] >> 8, SPRITEB_HI) | in vlv_write_wm_values()
862 FW_WM(wm->pipe[PIPE_A].sprite[0] >> 8, SPRITEA_HI) | in vlv_write_wm_values()
866 FW_WM_VLV(wm->pipe[PIPE_B].sprite[1], SPRITED) | in vlv_write_wm_values()
867 FW_WM_VLV(wm->pipe[PIPE_B].sprite[0], SPRITEC)); in vlv_write_wm_values()
870 FW_WM(wm->pipe[PIPE_B].sprite[1] >> 8, SPRITED_HI) | in vlv_write_wm_values()
871 FW_WM(wm->pipe[PIPE_B].sprite[0] >> 8, SPRITEC_HI) | in vlv_write_wm_values()
873 FW_WM(wm->pipe[PIPE_A].sprite[1] >> 8, SPRITEB_HI) | in vlv_write_wm_values()
874 FW_WM(wm->pipe[PIPE_A].sprite[0] >> 8, SPRITEA_HI) | in vlv_write_wm_values()
1047 int sprite; in vlv_invert_wms() local
1057 sprite = plane->plane; in vlv_invert_wms()
1058 wm_state->wm[level].sprite[sprite] = plane->wm.fifo_size - in vlv_invert_wms()
1059 wm_state->wm[level].sprite[sprite]; in vlv_invert_wms()
1113 int sprite; in vlv_compute_wm() local
1121 sprite = plane->plane; in vlv_compute_wm()
1122 wm_state->wm[level].sprite[sprite] = wm; in vlv_compute_wm()
1134 int sprite, level; in vlv_compute_wm() local
1147 sprite = plane->plane; in vlv_compute_wm()
1151 wm_state->wm[level].sprite[sprite]); in vlv_compute_wm()
1295 wm->ddl[pipe].sprite[0] = DDL_PRECISION_HIGH | 2; in vlv_merge_wm()
1296 wm->ddl[pipe].sprite[1] = DDL_PRECISION_HIGH | 2; in vlv_merge_wm()
1337 wm.pipe[pipe].sprite[0], wm.pipe[pipe].sprite[1], in vlv_update_wm()
3932 wm->ddl[pipe].sprite[0] = in vlv_read_wm_values()
3934 wm->ddl[pipe].sprite[1] = in vlv_read_wm_values()
3945 wm->pipe[PIPE_A].sprite[1] = _FW_WM_VLV(tmp, SPRITEB); in vlv_read_wm_values()
3947 wm->pipe[PIPE_A].sprite[0] = _FW_WM_VLV(tmp, SPRITEA); in vlv_read_wm_values()
3954 wm->pipe[PIPE_B].sprite[1] = _FW_WM_VLV(tmp, SPRITED); in vlv_read_wm_values()
3955 wm->pipe[PIPE_B].sprite[0] = _FW_WM_VLV(tmp, SPRITEC); in vlv_read_wm_values()
3958 wm->pipe[PIPE_C].sprite[1] = _FW_WM_VLV(tmp, SPRITEF); in vlv_read_wm_values()
3959 wm->pipe[PIPE_C].sprite[0] = _FW_WM_VLV(tmp, SPRITEE); in vlv_read_wm_values()
3967 wm->pipe[PIPE_C].sprite[1] |= _FW_WM(tmp, SPRITEF_HI) << 8; in vlv_read_wm_values()
3968 wm->pipe[PIPE_C].sprite[0] |= _FW_WM(tmp, SPRITEE_HI) << 8; in vlv_read_wm_values()
3970 wm->pipe[PIPE_B].sprite[1] |= _FW_WM(tmp, SPRITED_HI) << 8; in vlv_read_wm_values()
3971 wm->pipe[PIPE_B].sprite[0] |= _FW_WM(tmp, SPRITEC_HI) << 8; in vlv_read_wm_values()
3973 wm->pipe[PIPE_A].sprite[1] |= _FW_WM(tmp, SPRITEB_HI) << 8; in vlv_read_wm_values()
3974 wm->pipe[PIPE_A].sprite[0] |= _FW_WM(tmp, SPRITEA_HI) << 8; in vlv_read_wm_values()
3978 wm->pipe[PIPE_B].sprite[1] = _FW_WM_VLV(tmp, SPRITED); in vlv_read_wm_values()
3979 wm->pipe[PIPE_B].sprite[0] = _FW_WM_VLV(tmp, SPRITEC); in vlv_read_wm_values()
3983 wm->pipe[PIPE_B].sprite[1] |= _FW_WM(tmp, SPRITED_HI) << 8; in vlv_read_wm_values()
3984 wm->pipe[PIPE_B].sprite[0] |= _FW_WM(tmp, SPRITEC_HI) << 8; in vlv_read_wm_values()
3986 wm->pipe[PIPE_A].sprite[1] |= _FW_WM(tmp, SPRITEB_HI) << 8; in vlv_read_wm_values()
3987 wm->pipe[PIPE_A].sprite[0] |= _FW_WM(tmp, SPRITEA_HI) << 8; in vlv_read_wm_values()
4007 int sprite; in vlv_wm_get_hw_state() local
4015 sprite = plane->plane; in vlv_wm_get_hw_state()
4016 plane->wm.fifo_size = vlv_get_fifo_size(dev, plane->pipe, sprite + 1); in vlv_wm_get_hw_state()
4061 wm->pipe[pipe].sprite[0], wm->pipe[pipe].sprite[1]); in vlv_wm_get_hw_state()