after_delay_ip    645 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint32_t after_delay_ip = ip + 4;
after_delay_ip    689 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		branch_target_ip = after_delay_ip + (branch_imm >> 3);
after_delay_ip    701 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (after_delay_ip >= validation_state->max_ip) {
after_delay_ip    704 drivers/gpu/drm/vc4/vc4_validate_shaders.c 				  ip, after_delay_ip, validation_state->max_ip);
after_delay_ip    707 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		set_bit(after_delay_ip, validation_state->branch_targets);
after_delay_ip    708 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		max_branch_target = max(max_branch_target, after_delay_ip);