after_delay_ip 645 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t after_delay_ip = ip + 4; after_delay_ip 689 drivers/gpu/drm/vc4/vc4_validate_shaders.c branch_target_ip = after_delay_ip + (branch_imm >> 3); after_delay_ip 701 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (after_delay_ip >= validation_state->max_ip) { after_delay_ip 704 drivers/gpu/drm/vc4/vc4_validate_shaders.c ip, after_delay_ip, validation_state->max_ip); after_delay_ip 707 drivers/gpu/drm/vc4/vc4_validate_shaders.c set_bit(after_delay_ip, validation_state->branch_targets); after_delay_ip 708 drivers/gpu/drm/vc4/vc4_validate_shaders.c max_branch_target = max(max_branch_target, after_delay_ip);