add_lri 315 drivers/gpu/drm/vc4/vc4_validate_shaders.c u32 add_lri = raddr_add_a_to_live_reg_index(inst); add_lri 360 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (add_lri == -1) { add_lri 366 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (validation_state->live_immediates[add_lri] != expected_offset) { add_lri 368 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_immediates[add_lri],