add_lri           315 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	u32 add_lri = raddr_add_a_to_live_reg_index(inst);
add_lri           360 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (add_lri == -1) {
add_lri           366 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (validation_state->live_immediates[add_lri] != expected_offset) {
add_lri           368 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			  validation_state->live_immediates[add_lri],