add_b 199 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); add_b 239 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && add_b 240 drivers/gpu/drm/vc4/vc4_validate_shaders.c !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { add_b 312 drivers/gpu/drm/vc4/vc4_validate_shaders.c u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B); add_b 373 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && add_b 374 drivers/gpu/drm/vc4/vc4_validate_shaders.c !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { add_b 487 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); add_b 529 drivers/gpu/drm/vc4/vc4_validate_shaders.c (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) { add_b 541 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && add_b 542 drivers/gpu/drm/vc4/vc4_validate_shaders.c !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&