add_b             199 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
add_b             239 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
add_b             240 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		    !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
add_b             312 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
add_b             373 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
add_b             374 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	    !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
add_b             487 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
add_b             529 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		    (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
add_b             541 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
add_b             542 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		    !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&