accel_limits       52 drivers/hid/hid-udraw-ps3.c } accel_limits[] = {
accel_limits       93 drivers/hid/hid-udraw-ps3.c 			accel_limits[offset].min,
accel_limits       94 drivers/hid/hid-udraw-ps3.c 			accel_limits[offset].max);
accel_limits       95 drivers/hid/hid-udraw-ps3.c 	axis = (axis - accel_limits[offset].min) /
accel_limits       96 drivers/hid/hid-udraw-ps3.c 			((accel_limits[offset].max -
accel_limits       97 drivers/hid/hid-udraw-ps3.c 			  accel_limits[offset].min) * 0xFF);