accel_limits 52 drivers/hid/hid-udraw-ps3.c } accel_limits[] = { accel_limits 93 drivers/hid/hid-udraw-ps3.c accel_limits[offset].min, accel_limits 94 drivers/hid/hid-udraw-ps3.c accel_limits[offset].max); accel_limits 95 drivers/hid/hid-udraw-ps3.c axis = (axis - accel_limits[offset].min) / accel_limits 96 drivers/hid/hid-udraw-ps3.c ((accel_limits[offset].max - accel_limits 97 drivers/hid/hid-udraw-ps3.c accel_limits[offset].min) * 0xFF);