absZ 70 arch/arm/nwfpe/softfloat.c static int32 roundAndPackInt32( struct roundingData *roundData, flag zSign, bits64 absZ ) absZ 94 arch/arm/nwfpe/softfloat.c roundBits = absZ & 0x7F; absZ 95 arch/arm/nwfpe/softfloat.c absZ = ( absZ + roundIncrement )>>7; absZ 96 arch/arm/nwfpe/softfloat.c absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); absZ 97 arch/arm/nwfpe/softfloat.c z = absZ; absZ 99 arch/arm/nwfpe/softfloat.c if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {