vc4_pstate        263 drivers/gpu/drm/vc4/vc4_plane.c 	struct vc4_plane_state *vc4_pstate = to_vc4_plane_state(pstate);
vc4_pstate        279 drivers/gpu/drm/vc4/vc4_plane.c 	vc4_pstate->crtc_x = DIV_ROUND_CLOSEST(vc4_pstate->crtc_x *
vc4_pstate        282 drivers/gpu/drm/vc4/vc4_plane.c 	vc4_pstate->crtc_x += left;
vc4_pstate        283 drivers/gpu/drm/vc4/vc4_plane.c 	if (vc4_pstate->crtc_x > crtc_state->mode.hdisplay - left)
vc4_pstate        284 drivers/gpu/drm/vc4/vc4_plane.c 		vc4_pstate->crtc_x = crtc_state->mode.hdisplay - left;
vc4_pstate        287 drivers/gpu/drm/vc4/vc4_plane.c 	vc4_pstate->crtc_y = DIV_ROUND_CLOSEST(vc4_pstate->crtc_y *
vc4_pstate        290 drivers/gpu/drm/vc4/vc4_plane.c 	vc4_pstate->crtc_y += top;
vc4_pstate        291 drivers/gpu/drm/vc4/vc4_plane.c 	if (vc4_pstate->crtc_y > crtc_state->mode.vdisplay - top)
vc4_pstate        292 drivers/gpu/drm/vc4/vc4_plane.c 		vc4_pstate->crtc_y = crtc_state->mode.vdisplay - top;
vc4_pstate        294 drivers/gpu/drm/vc4/vc4_plane.c 	vc4_pstate->crtc_w = DIV_ROUND_CLOSEST(vc4_pstate->crtc_w *
vc4_pstate        297 drivers/gpu/drm/vc4/vc4_plane.c 	vc4_pstate->crtc_h = DIV_ROUND_CLOSEST(vc4_pstate->crtc_h *
vc4_pstate        301 drivers/gpu/drm/vc4/vc4_plane.c 	if (!vc4_pstate->crtc_w || !vc4_pstate->crtc_h)