vc4_pstate 263 drivers/gpu/drm/vc4/vc4_plane.c struct vc4_plane_state *vc4_pstate = to_vc4_plane_state(pstate); vc4_pstate 279 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_x = DIV_ROUND_CLOSEST(vc4_pstate->crtc_x * vc4_pstate 282 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_x += left; vc4_pstate 283 drivers/gpu/drm/vc4/vc4_plane.c if (vc4_pstate->crtc_x > crtc_state->mode.hdisplay - left) vc4_pstate 284 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_x = crtc_state->mode.hdisplay - left; vc4_pstate 287 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_y = DIV_ROUND_CLOSEST(vc4_pstate->crtc_y * vc4_pstate 290 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_y += top; vc4_pstate 291 drivers/gpu/drm/vc4/vc4_plane.c if (vc4_pstate->crtc_y > crtc_state->mode.vdisplay - top) vc4_pstate 292 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_y = crtc_state->mode.vdisplay - top; vc4_pstate 294 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_w = DIV_ROUND_CLOSEST(vc4_pstate->crtc_w * vc4_pstate 297 drivers/gpu/drm/vc4/vc4_plane.c vc4_pstate->crtc_h = DIV_ROUND_CLOSEST(vc4_pstate->crtc_h * vc4_pstate 301 drivers/gpu/drm/vc4/vc4_plane.c if (!vc4_pstate->crtc_w || !vc4_pstate->crtc_h)