v3d_priv          139 drivers/gpu/drm/v3d/v3d_drv.c 	struct v3d_file_priv *v3d_priv;
v3d_priv          143 drivers/gpu/drm/v3d/v3d_drv.c 	v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL);
v3d_priv          144 drivers/gpu/drm/v3d/v3d_drv.c 	if (!v3d_priv)
v3d_priv          147 drivers/gpu/drm/v3d/v3d_drv.c 	v3d_priv->v3d = v3d;
v3d_priv          151 drivers/gpu/drm/v3d/v3d_drv.c 		drm_sched_entity_init(&v3d_priv->sched_entity[i], &rq, 1, NULL);
v3d_priv          154 drivers/gpu/drm/v3d/v3d_drv.c 	file->driver_priv = v3d_priv;
v3d_priv          162 drivers/gpu/drm/v3d/v3d_drv.c 	struct v3d_file_priv *v3d_priv = file->driver_priv;
v3d_priv          166 drivers/gpu/drm/v3d/v3d_drv.c 		drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
v3d_priv          169 drivers/gpu/drm/v3d/v3d_drv.c 	kfree(v3d_priv);
v3d_priv          466 drivers/gpu/drm/v3d/v3d_gem.c v3d_push_job(struct v3d_file_priv *v3d_priv,
v3d_priv          471 drivers/gpu/drm/v3d/v3d_gem.c 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
v3d_priv          472 drivers/gpu/drm/v3d/v3d_gem.c 				 v3d_priv);
v3d_priv          481 drivers/gpu/drm/v3d/v3d_gem.c 	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
v3d_priv          529 drivers/gpu/drm/v3d/v3d_gem.c 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
v3d_priv          592 drivers/gpu/drm/v3d/v3d_gem.c 		ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
v3d_priv          602 drivers/gpu/drm/v3d/v3d_gem.c 	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
v3d_priv          645 drivers/gpu/drm/v3d/v3d_gem.c 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
v3d_priv          702 drivers/gpu/drm/v3d/v3d_gem.c 	ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
v3d_priv          740 drivers/gpu/drm/v3d/v3d_gem.c 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
v3d_priv          791 drivers/gpu/drm/v3d/v3d_gem.c 	ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
v3d_priv          800 drivers/gpu/drm/v3d/v3d_gem.c 	ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);