uniforms_v 588 drivers/gpu/drm/vc4/vc4_drv.h void *uniforms_v; uniforms_v 909 drivers/gpu/drm/vc4/vc4_gem.c exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; uniforms_v 573 drivers/gpu/drm/vc4/vc4_validate.c uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; uniforms_v 853 drivers/gpu/drm/vc4/vc4_validate.c memcpy(exec->uniforms_v, uniform_data_u, uniforms_v 876 drivers/gpu/drm/vc4/vc4_validate.c ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p; uniforms_v 882 drivers/gpu/drm/vc4/vc4_validate.c exec->uniforms_v += validated_shader->uniforms_size;