uniforms_v        588 drivers/gpu/drm/vc4/vc4_drv.h 	void *uniforms_v;
uniforms_v        909 drivers/gpu/drm/vc4/vc4_gem.c 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
uniforms_v        573 drivers/gpu/drm/vc4/vc4_validate.c 	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
uniforms_v        853 drivers/gpu/drm/vc4/vc4_validate.c 		memcpy(exec->uniforms_v, uniform_data_u,
uniforms_v        876 drivers/gpu/drm/vc4/vc4_validate.c 			((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
uniforms_v        882 drivers/gpu/drm/vc4/vc4_validate.c 		exec->uniforms_v += validated_shader->uniforms_size;