uniforms_size 590 drivers/gpu/drm/vc4/vc4_drv.h uint32_t uniforms_size; uniforms_size 668 drivers/gpu/drm/vc4/vc4_drv.h uint32_t uniforms_size; uniforms_size 833 drivers/gpu/drm/vc4/vc4_gem.c uint32_t exec_size = uniforms_offset + args->uniforms_size; uniforms_size 885 drivers/gpu/drm/vc4/vc4_gem.c args->uniforms_size)) { uniforms_size 911 drivers/gpu/drm/vc4/vc4_gem.c exec->uniforms_size = args->uniforms_size; uniforms_size 844 drivers/gpu/drm/vc4/vc4_validate.c exec->uniforms_size) { uniforms_size 854 drivers/gpu/drm/vc4/vc4_validate.c validated_shader->uniforms_size); uniforms_size 882 drivers/gpu/drm/vc4/vc4_validate.c exec->uniforms_v += validated_shader->uniforms_size; uniforms_size 883 drivers/gpu/drm/vc4/vc4_validate.c exec->uniforms_p += validated_shader->uniforms_size; uniforms_size 261 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniforms_size; uniforms_size 272 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniforms_size += 4; uniforms_size 290 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t num_uniforms = validated_shader->uniforms_size / 4; uniforms_size 319 drivers/gpu/drm/vc4/vc4_validate_shaders.c u32 expected_offset = validated_shader->uniforms_size + 4; uniforms_size 548 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniforms_size; uniforms_size 614 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniforms_size += 4; uniforms_size 927 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniforms_size += 4; uniforms_size 935 drivers/gpu/drm/vc4/vc4_validate_shaders.c (validated_shader->uniforms_size + uniforms_size 141 include/uapi/drm/vc4_drm.h __u32 uniforms_size;