uniforms_size     590 drivers/gpu/drm/vc4/vc4_drv.h 	uint32_t uniforms_size;
uniforms_size     668 drivers/gpu/drm/vc4/vc4_drv.h 	uint32_t uniforms_size;
uniforms_size     833 drivers/gpu/drm/vc4/vc4_gem.c 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
uniforms_size     885 drivers/gpu/drm/vc4/vc4_gem.c 			   args->uniforms_size)) {
uniforms_size     911 drivers/gpu/drm/vc4/vc4_gem.c 	exec->uniforms_size = args->uniforms_size;
uniforms_size     844 drivers/gpu/drm/vc4/vc4_validate.c 		    exec->uniforms_size) {
uniforms_size     854 drivers/gpu/drm/vc4/vc4_validate.c 		       validated_shader->uniforms_size);
uniforms_size     882 drivers/gpu/drm/vc4/vc4_validate.c 		exec->uniforms_v += validated_shader->uniforms_size;
uniforms_size     883 drivers/gpu/drm/vc4/vc4_validate.c 		exec->uniforms_p += validated_shader->uniforms_size;
uniforms_size     261 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validated_shader->uniforms_size;
uniforms_size     272 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validated_shader->uniforms_size += 4;
uniforms_size     290 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t num_uniforms = validated_shader->uniforms_size / 4;
uniforms_size     319 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	u32 expected_offset = validated_shader->uniforms_size + 4;
uniforms_size     548 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			validated_shader->uniforms_size;
uniforms_size     614 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validated_shader->uniforms_size += 4;
uniforms_size     927 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validated_shader->uniforms_size += 4;
uniforms_size     935 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		(validated_shader->uniforms_size +
uniforms_size     141 include/uapi/drm/vc4_drm.h 	__u32 uniforms_size;