uniform_addr_offsets  172 drivers/gpu/drm/vc4/vc4_bo.c 		kfree(bo->validated_shader->uniform_addr_offsets);
uniform_addr_offsets  566 drivers/gpu/drm/vc4/vc4_bo.c 		kfree(bo->validated_shader->uniform_addr_offsets);
uniform_addr_offsets  674 drivers/gpu/drm/vc4/vc4_drv.h 	uint32_t *uniform_addr_offsets;
uniform_addr_offsets  875 drivers/gpu/drm/vc4/vc4_validate.c 			uint32_t o = validated_shader->uniform_addr_offsets[uni];
uniform_addr_offsets  292 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	validated_shader->uniform_addr_offsets =
uniform_addr_offsets  293 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		krealloc(validated_shader->uniform_addr_offsets,
uniform_addr_offsets  295 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			 sizeof(*validated_shader->uniform_addr_offsets),
uniform_addr_offsets  297 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (!validated_shader->uniform_addr_offsets)
uniform_addr_offsets  300 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	validated_shader->uniform_addr_offsets[o] = num_uniforms;
uniform_addr_offsets  945 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		kfree(validated_shader->uniform_addr_offsets);