uniform_addr_offsets 172 drivers/gpu/drm/vc4/vc4_bo.c kfree(bo->validated_shader->uniform_addr_offsets); uniform_addr_offsets 566 drivers/gpu/drm/vc4/vc4_bo.c kfree(bo->validated_shader->uniform_addr_offsets); uniform_addr_offsets 674 drivers/gpu/drm/vc4/vc4_drv.h uint32_t *uniform_addr_offsets; uniform_addr_offsets 875 drivers/gpu/drm/vc4/vc4_validate.c uint32_t o = validated_shader->uniform_addr_offsets[uni]; uniform_addr_offsets 292 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniform_addr_offsets = uniform_addr_offsets 293 drivers/gpu/drm/vc4/vc4_validate_shaders.c krealloc(validated_shader->uniform_addr_offsets, uniform_addr_offsets 295 drivers/gpu/drm/vc4/vc4_validate_shaders.c sizeof(*validated_shader->uniform_addr_offsets), uniform_addr_offsets 297 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (!validated_shader->uniform_addr_offsets) uniform_addr_offsets 300 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->uniform_addr_offsets[o] = num_uniforms; uniform_addr_offsets 945 drivers/gpu/drm/vc4/vc4_validate_shaders.c kfree(validated_shader->uniform_addr_offsets);