total_elements     24 sound/core/seq/seq_memory.c 	return pool->total_elements - atomic_read(&pool->counter);
total_elements    295 sound/core/seq/seq_memory.c 	if (ncells >= pool->total_elements)
total_elements    403 sound/core/seq/seq_memory.c 	pool->total_elements = pool->size;
total_elements    440 sound/core/seq/seq_memory.c 	pool->total_elements = 0;
total_elements    465 sound/core/seq/seq_memory.c 	pool->total_elements = 0;
total_elements    497 sound/core/seq/seq_memory.c 	snd_iprintf(buffer, "%sPool size          : %d\n", space, pool->total_elements);
total_elements     30 sound/core/seq/seq_memory.h 	int total_elements;	/* pool size actually allocated */
total_elements     60 sound/core/seq/seq_memory.h 	return pool ? pool->total_elements - atomic_read(&pool->counter) : 0;
total_elements     66 sound/core/seq/seq_memory.h 	return pool ? pool->total_elements : 0;