total_elements 24 sound/core/seq/seq_memory.c return pool->total_elements - atomic_read(&pool->counter); total_elements 295 sound/core/seq/seq_memory.c if (ncells >= pool->total_elements) total_elements 403 sound/core/seq/seq_memory.c pool->total_elements = pool->size; total_elements 440 sound/core/seq/seq_memory.c pool->total_elements = 0; total_elements 465 sound/core/seq/seq_memory.c pool->total_elements = 0; total_elements 497 sound/core/seq/seq_memory.c snd_iprintf(buffer, "%sPool size : %d\n", space, pool->total_elements); total_elements 30 sound/core/seq/seq_memory.h int total_elements; /* pool size actually allocated */ total_elements 60 sound/core/seq/seq_memory.h return pool ? pool->total_elements - atomic_read(&pool->counter) : 0; total_elements 66 sound/core/seq/seq_memory.h return pool ? pool->total_elements : 0;