tmu_write_count 59 drivers/gpu/drm/vc4/vc4_validate_shaders.c int tmu_write_count[2]; tmu_write_count 195 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; tmu_write_count 255 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (validation_state->tmu_write_count[tmu] >= 4) { tmu_write_count 260 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] = tmu_write_count 262 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_write_count[tmu]++; tmu_write_count 281 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_write_count[tmu] = 0; tmu_write_count 740 drivers/gpu/drm/vc4/vc4_validate_shaders.c return (validation_state->tmu_write_count[0] != 0 || tmu_write_count 741 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_write_count[1] != 0);