tmu_setup 58 drivers/gpu/drm/vc4/vc4_validate_shaders.c struct vc4_texture_sample_info tmu_setup[2]; tmu_setup 170 drivers/gpu/drm/vc4/vc4_validate_shaders.c &validation_state->tmu_setup[tmu], tmu_setup 177 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_setup[tmu].p_offset[i] = ~0; tmu_setup 236 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_setup[tmu].p_offset[1] = tmu_setup 245 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_setup[tmu].is_direct = true; tmu_setup 260 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] = tmu_setup 728 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->tmu_setup[i / 4].p_offset[i % 4] = ~0;