tile_y 677 drivers/gpu/drm/vc4/vc4_plane.c u32 tile_y = (src_y >> 4) & 1; tile_y 713 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->offsets[0] -= (1 + !tile_y) << 10; tile_y 716 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->offsets[0] += tile_y << 10;