tile_y            677 drivers/gpu/drm/vc4/vc4_plane.c 		u32 tile_y = (src_y >> 4) & 1;
tile_y            713 drivers/gpu/drm/vc4/vc4_plane.c 			vc4_state->offsets[0] -= (1 + !tile_y) << 10;
tile_y            716 drivers/gpu/drm/vc4/vc4_plane.c 			vc4_state->offsets[0] += tile_y << 10;