tile_state_size   354 drivers/gpu/drm/vc4/vc4_validate.c 	uint32_t tile_state_size;
tile_state_size   400 drivers/gpu/drm/vc4/vc4_validate.c 	tile_state_size = 48 * tile_count;
tile_state_size   403 drivers/gpu/drm/vc4/vc4_validate.c 	exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);