tile_state_size 354 drivers/gpu/drm/vc4/vc4_validate.c uint32_t tile_state_size; tile_state_size 400 drivers/gpu/drm/vc4/vc4_validate.c tile_state_size = 48 * tile_count; tile_state_size 403 drivers/gpu/drm/vc4/vc4_validate.c exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);