tile_h_shift      658 drivers/gpu/drm/vc4/vc4_plane.c 		u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */
tile_h_shift      663 drivers/gpu/drm/vc4/vc4_plane.c 		u32 tile_h_mask = (2 << tile_h_shift) - 1;
tile_h_shift      669 drivers/gpu/drm/vc4/vc4_plane.c 		u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift);
tile_h_shift      672 drivers/gpu/drm/vc4/vc4_plane.c 		u32 tiles_t = src_y >> tile_h_shift;