tile_h_shift 658 drivers/gpu/drm/vc4/vc4_plane.c u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */ tile_h_shift 663 drivers/gpu/drm/vc4/vc4_plane.c u32 tile_h_mask = (2 << tile_h_shift) - 1; tile_h_shift 669 drivers/gpu/drm/vc4/vc4_plane.c u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift); tile_h_shift 672 drivers/gpu/drm/vc4/vc4_plane.c u32 tiles_t = src_y >> tile_h_shift;