temp_samples      161 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	struct vc4_texture_sample_info *temp_samples;
temp_samples      163 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	temp_samples = krealloc(validated_shader->texture_samples,
temp_samples      164 drivers/gpu/drm/vc4/vc4_validate_shaders.c 				(s + 1) * sizeof(*temp_samples),
temp_samples      166 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (!temp_samples)
temp_samples      169 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	memcpy(&temp_samples[s],
temp_samples      171 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	       sizeof(*temp_samples));
temp_samples      174 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	validated_shader->texture_samples = temp_samples;