temp_samples 161 drivers/gpu/drm/vc4/vc4_validate_shaders.c struct vc4_texture_sample_info *temp_samples; temp_samples 163 drivers/gpu/drm/vc4/vc4_validate_shaders.c temp_samples = krealloc(validated_shader->texture_samples, temp_samples 164 drivers/gpu/drm/vc4/vc4_validate_shaders.c (s + 1) * sizeof(*temp_samples), temp_samples 166 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (!temp_samples) temp_samples 169 drivers/gpu/drm/vc4/vc4_validate_shaders.c memcpy(&temp_samples[s], temp_samples 171 drivers/gpu/drm/vc4/vc4_validate_shaders.c sizeof(*temp_samples)); temp_samples 174 drivers/gpu/drm/vc4/vc4_validate_shaders.c validated_shader->texture_samples = temp_samples;