staged            119 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	struct vmw_ctx_binding_state *staged;
staged            176 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 			vmw_binding_state_commit(entry->cur, entry->staged);
staged            178 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		if (entry->staged != sw_context->staged_bindings)
staged            179 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 			vmw_binding_state_free(entry->staged);
staged            229 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		node->staged = vmw_binding_state_alloc(dev_priv);
staged            230 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		if (IS_ERR(node->staged)) {
staged            231 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 			ret = PTR_ERR(node->staged);
staged            232 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 			node->staged = NULL;
staged            236 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		node->staged = sw_context->staged_bindings;
staged            811 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		vmw_binding_add(ctx_node->staged, &binding.bi,
staged            909 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		vmw_binding_add(node->staged, &binding.bi, 0, binding.slot);
staged           1670 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 			vmw_binding_add(node->staged, &binding.bi, 0,
staged           2053 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0);
staged           2150 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot,
staged           2234 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0);
staged           2288 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		vmw_binding_add(ctx_node->staged, &binding.bi, 0, binding.slot);
staged           2328 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_node->staged, &binding.bi, 0, 0);
staged           2499 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		vmw_binding_add(ctx_node->staged, &binding.bi, 0, binding.slot);