src_handles 748 drivers/gpu/drm/vc4/vc4_validate.c uint32_t *src_handles; src_handles 772 drivers/gpu/drm/vc4/vc4_validate.c src_handles = exec->shader_rec_u; src_handles 796 drivers/gpu/drm/vc4/vc4_validate.c if (src_handles[i] > exec->bo_count) { src_handles 797 drivers/gpu/drm/vc4/vc4_validate.c DRM_DEBUG("Shader handle %d too big\n", src_handles[i]); src_handles 801 drivers/gpu/drm/vc4/vc4_validate.c bo[i] = exec->bo[src_handles[i]]; src_handles 806 drivers/gpu/drm/vc4/vc4_validate.c bo[i] = vc4_use_bo(exec, src_handles[i]);