src_handles       748 drivers/gpu/drm/vc4/vc4_validate.c 	uint32_t *src_handles;
src_handles       772 drivers/gpu/drm/vc4/vc4_validate.c 	src_handles = exec->shader_rec_u;
src_handles       796 drivers/gpu/drm/vc4/vc4_validate.c 		if (src_handles[i] > exec->bo_count) {
src_handles       797 drivers/gpu/drm/vc4/vc4_validate.c 			DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
src_handles       801 drivers/gpu/drm/vc4/vc4_validate.c 		bo[i] = exec->bo[src_handles[i]];
src_handles       806 drivers/gpu/drm/vc4/vc4_validate.c 		bo[i] = vc4_use_bo(exec, src_handles[i]);