shaders            25 drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 	struct a6xx_gpu_state_obj *shaders;
shaders           601 drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 	a6xx_state->shaders = state_kcalloc(a6xx_state,
shaders           602 drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 		ARRAY_SIZE(a6xx_shader_blocks), sizeof(*a6xx_state->shaders));
shaders           604 drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 	if (!a6xx_state->shaders)
shaders           611 drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 			&a6xx_state->shaders[i], dumper);
shaders          1154 drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 		a6xx_show_shader(&a6xx_state->shaders[i], p);
shaders          1491 drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h    uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];