shader_type 1255 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h SVGA3dShaderType shader_type, shader_type 1259 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h u32 user_key, SVGA3dShaderType shader_type, shader_type 1264 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h SVGA3dShaderType shader_type, shader_type 1272 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h u32 user_key, SVGA3dShaderType shader_type); shader_type 80 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type); shader_type 81 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type); shader_type 591 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c SVGA3dShaderType shader_type, shader_type 606 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c if (!vmw_shader_id_ok(user_key, shader_type)) shader_type 717 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c SVGA3dShaderType shader_type, shader_type 763 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c offset, shader_type, num_input_sig, shader_type 792 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c SVGA3dShaderType shader_type) shader_type 831 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c offset, shader_type, 0, 0, buffer, shader_type 848 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c SVGA3dShaderType shader_type; shader_type 869 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c shader_type = SVGA3D_SHADERTYPE_VS; shader_type 872 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c shader_type = SVGA3D_SHADERTYPE_PS; shader_type 885 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c shader_type, num_input_sig, shader_type 903 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) shader_type 905 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; shader_type 917 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) shader_type 919 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c return user_key | (shader_type << 20); shader_type 932 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c u32 user_key, SVGA3dShaderType shader_type, shader_type 937 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c if (!vmw_shader_id_ok(user_key, shader_type)) shader_type 941 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c vmw_shader_key(user_key, shader_type), shader_type 962 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c SVGA3dShaderType shader_type, shader_type 973 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c if (!vmw_shader_id_ok(user_key, shader_type)) shader_type 1006 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); shader_type 1011 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c vmw_shader_key(user_key, shader_type), shader_type 1034 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c SVGA3dShaderType shader_type) shader_type 1036 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c if (!vmw_shader_id_ok(user_key, shader_type)) shader_type 1040 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c vmw_shader_key(user_key, shader_type)); shader_type 1049 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c return vmw_shader_define(dev, file_priv, arg->shader_type, shader_type 850 include/uapi/drm/vmwgfx_drm.h enum drm_vmw_shader_type shader_type;