shader_type      1255 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h 				 SVGA3dShaderType shader_type,
shader_type      1259 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h 			     u32 user_key, SVGA3dShaderType shader_type,
shader_type      1264 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h 			     SVGA3dShaderType shader_type,
shader_type      1272 drivers/gpu/drm/vmwgfx/vmwgfx_drv.h 		  u32 user_key, SVGA3dShaderType shader_type);
shader_type        80 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
shader_type        81 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
shader_type       591 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		      SVGA3dShaderType shader_type,
shader_type       606 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (!vmw_shader_id_ok(user_key, shader_type))
shader_type       717 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				 SVGA3dShaderType shader_type,
shader_type       763 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				 offset, shader_type, num_input_sig,
shader_type       792 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 					     SVGA3dShaderType shader_type)
shader_type       831 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				 offset, shader_type, 0, 0, buffer,
shader_type       848 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	SVGA3dShaderType shader_type;
shader_type       869 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		shader_type = SVGA3D_SHADERTYPE_VS;
shader_type       872 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		shader_type = SVGA3D_SHADERTYPE_PS;
shader_type       885 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				    shader_type, num_input_sig,
shader_type       903 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
shader_type       905 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
shader_type       917 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type)
shader_type       919 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	return user_key | (shader_type << 20);
shader_type       932 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		      u32 user_key, SVGA3dShaderType shader_type,
shader_type       937 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (!vmw_shader_id_ok(user_key, shader_type))
shader_type       941 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				     vmw_shader_key(user_key, shader_type),
shader_type       962 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 			  SVGA3dShaderType shader_type,
shader_type       973 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (!vmw_shader_id_ok(user_key, shader_type))
shader_type      1006 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
shader_type      1011 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				 vmw_shader_key(user_key, shader_type),
shader_type      1034 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		  SVGA3dShaderType shader_type)
shader_type      1036 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (!vmw_shader_id_ok(user_key, shader_type))
shader_type      1040 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 				     vmw_shader_key(user_key, shader_type));
shader_type      1049 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	return vmw_shader_define(dev, file_priv, arg->shader_type,
shader_type       850 include/uapi/drm/vmwgfx_drm.h 	enum drm_vmw_shader_type shader_type;