shader_state_count 550 drivers/gpu/drm/vc4/vc4_drv.h uint32_t shader_state_count; shader_state_count 266 drivers/gpu/drm/vc4/vc4_validate.c if (exec->shader_state_count == 0) { shader_state_count 270 drivers/gpu/drm/vc4/vc4_validate.c shader_state = &exec->shader_state[exec->shader_state_count - 1]; shader_state_count 303 drivers/gpu/drm/vc4/vc4_validate.c if (exec->shader_state_count == 0) { shader_state_count 307 drivers/gpu/drm/vc4/vc4_validate.c shader_state = &exec->shader_state[exec->shader_state_count - 1]; shader_state_count 324 drivers/gpu/drm/vc4/vc4_validate.c uint32_t i = exec->shader_state_count++; shader_state_count 932 drivers/gpu/drm/vc4/vc4_validate.c for (i = 0; i < exec->shader_state_count; i++) {