shader_state_count  550 drivers/gpu/drm/vc4/vc4_drv.h 	uint32_t shader_state_count;
shader_state_count  266 drivers/gpu/drm/vc4/vc4_validate.c 	if (exec->shader_state_count == 0) {
shader_state_count  270 drivers/gpu/drm/vc4/vc4_validate.c 	shader_state = &exec->shader_state[exec->shader_state_count - 1];
shader_state_count  303 drivers/gpu/drm/vc4/vc4_validate.c 	if (exec->shader_state_count == 0) {
shader_state_count  307 drivers/gpu/drm/vc4/vc4_validate.c 	shader_state = &exec->shader_state[exec->shader_state_count - 1];
shader_state_count  324 drivers/gpu/drm/vc4/vc4_validate.c 	uint32_t i = exec->shader_state_count++;
shader_state_count  932 drivers/gpu/drm/vc4/vc4_validate.c 	for (i = 0; i < exec->shader_state_count; i++) {