shader_state 545 drivers/gpu/drm/vc4/vc4_drv.h } *shader_state; shader_state 866 drivers/gpu/drm/vc4/vc4_gem.c exec->shader_state = temp + exec_size; shader_state 263 drivers/gpu/drm/vc4/vc4_validate.c struct vc4_shader_state *shader_state; shader_state 270 drivers/gpu/drm/vc4/vc4_validate.c shader_state = &exec->shader_state[exec->shader_state_count - 1]; shader_state 272 drivers/gpu/drm/vc4/vc4_validate.c if (max_index > shader_state->max_index) shader_state 273 drivers/gpu/drm/vc4/vc4_validate.c shader_state->max_index = max_index; shader_state 300 drivers/gpu/drm/vc4/vc4_validate.c struct vc4_shader_state *shader_state; shader_state 307 drivers/gpu/drm/vc4/vc4_validate.c shader_state = &exec->shader_state[exec->shader_state_count - 1]; shader_state 315 drivers/gpu/drm/vc4/vc4_validate.c if (max_index > shader_state->max_index) shader_state 316 drivers/gpu/drm/vc4/vc4_validate.c shader_state->max_index = max_index; shader_state 331 drivers/gpu/drm/vc4/vc4_validate.c exec->shader_state[i].addr = *(uint32_t *)untrusted; shader_state 332 drivers/gpu/drm/vc4/vc4_validate.c exec->shader_state[i].max_index = 0; shader_state 334 drivers/gpu/drm/vc4/vc4_validate.c if (exec->shader_state[i].addr & ~0xf) { shader_state 340 drivers/gpu/drm/vc4/vc4_validate.c exec->shader_state[i].addr); shader_state 343 drivers/gpu/drm/vc4/vc4_validate.c roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); shader_state 933 drivers/gpu/drm/vc4/vc4_validate.c ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);