shader_state      545 drivers/gpu/drm/vc4/vc4_drv.h 	} *shader_state;
shader_state      866 drivers/gpu/drm/vc4/vc4_gem.c 	exec->shader_state = temp + exec_size;
shader_state      263 drivers/gpu/drm/vc4/vc4_validate.c 	struct vc4_shader_state *shader_state;
shader_state      270 drivers/gpu/drm/vc4/vc4_validate.c 	shader_state = &exec->shader_state[exec->shader_state_count - 1];
shader_state      272 drivers/gpu/drm/vc4/vc4_validate.c 	if (max_index > shader_state->max_index)
shader_state      273 drivers/gpu/drm/vc4/vc4_validate.c 		shader_state->max_index = max_index;
shader_state      300 drivers/gpu/drm/vc4/vc4_validate.c 	struct vc4_shader_state *shader_state;
shader_state      307 drivers/gpu/drm/vc4/vc4_validate.c 	shader_state = &exec->shader_state[exec->shader_state_count - 1];
shader_state      315 drivers/gpu/drm/vc4/vc4_validate.c 	if (max_index > shader_state->max_index)
shader_state      316 drivers/gpu/drm/vc4/vc4_validate.c 		shader_state->max_index = max_index;
shader_state      331 drivers/gpu/drm/vc4/vc4_validate.c 	exec->shader_state[i].addr = *(uint32_t *)untrusted;
shader_state      332 drivers/gpu/drm/vc4/vc4_validate.c 	exec->shader_state[i].max_index = 0;
shader_state      334 drivers/gpu/drm/vc4/vc4_validate.c 	if (exec->shader_state[i].addr & ~0xf) {
shader_state      340 drivers/gpu/drm/vc4/vc4_validate.c 				  exec->shader_state[i].addr);
shader_state      343 drivers/gpu/drm/vc4/vc4_validate.c 		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
shader_state      933 drivers/gpu/drm/vc4/vc4_validate.c 		ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);