shader_slot 263 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) shader_slot 266 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c size_t offset = b->offsets[shader_slot] + b->size*slot; shader_slot 299 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c u32 shader_slot, u32 slot) shader_slot 302 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c vmw_binding_loc(cbs, bi->bt, shader_slot, slot); shader_slot 509 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; shader_slot 610 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; shader_slot 640 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; shader_slot 738 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c int shader_slot) shader_slot 741 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c &cbs->per_shader[shader_slot].shader_res[0].bi; shader_slot 750 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c cbs->per_shader[shader_slot].dirty_sr, shader_slot 763 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; shader_slot 769 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, shader_slot 1066 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); shader_slot 1068 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c &cbs->per_shader[biv->shader_slot].dirty); shader_slot 97 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h SVGA3dShaderType shader_slot; shader_slot 111 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h SVGA3dShaderType shader_slot; shader_slot 126 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h SVGA3dShaderType shader_slot; shader_slot 194 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h u32 shader_slot, u32 slot); shader_slot 784 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c uint32 shader_slot, shader_slot 809 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c binding.shader_slot = shader_slot; shader_slot 812 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c shader_slot, binding.slot); shader_slot 2052 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; shader_slot 2053 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0); shader_slot 2137 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; shader_slot 2142 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 || shader_slot 2150 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, shader_slot 2232 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; shader_slot 2234 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0);