shader_slot       263 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
shader_slot       266 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	size_t offset = b->offsets[shader_slot] + b->size*slot;
shader_slot       299 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		    u32 shader_slot, u32 slot)
shader_slot       302 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
shader_slot       509 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
shader_slot       610 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
shader_slot       640 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
shader_slot       738 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 			   int shader_slot)
shader_slot       741 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		&cbs->per_shader[shader_slot].shader_res[0].bi;
shader_slot       750 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 				   cbs->per_shader[shader_slot].dirty_sr,
shader_slot       763 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
shader_slot       769 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
shader_slot      1066 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
shader_slot      1068 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		  &cbs->per_shader[biv->shader_slot].dirty);
shader_slot        97 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h 	SVGA3dShaderType shader_slot;
shader_slot       111 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h 	SVGA3dShaderType shader_slot;
shader_slot       126 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h 	SVGA3dShaderType shader_slot;
shader_slot       194 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h 			    u32 shader_slot, u32 slot);
shader_slot       784 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 				 uint32 shader_slot,
shader_slot       809 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 		binding.shader_slot = shader_slot;
shader_slot       812 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 				shader_slot, binding.slot);
shader_slot      2052 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
shader_slot      2053 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0);
shader_slot      2137 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
shader_slot      2142 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
shader_slot      2150 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot,
shader_slot      2232 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
shader_slot      2234 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0);