shader_reloc_offsets  750 drivers/gpu/drm/vc4/vc4_validate.c 	static const uint32_t shader_reloc_offsets[] = {
shader_reloc_offsets  755 drivers/gpu/drm/vc4/vc4_validate.c 	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
shader_reloc_offsets  756 drivers/gpu/drm/vc4/vc4_validate.c 	struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
shader_reloc_offsets  765 drivers/gpu/drm/vc4/vc4_validate.c 	nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
shader_reloc_offsets  825 drivers/gpu/drm/vc4/vc4_validate.c 		uint32_t o = shader_reloc_offsets[i];
shader_reloc_offsets  888 drivers/gpu/drm/vc4/vc4_validate.c 			bo[ARRAY_SIZE(shader_reloc_offsets) + i];