shader_reloc_offsets 750 drivers/gpu/drm/vc4/vc4_validate.c static const uint32_t shader_reloc_offsets[] = { shader_reloc_offsets 755 drivers/gpu/drm/vc4/vc4_validate.c uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); shader_reloc_offsets 756 drivers/gpu/drm/vc4/vc4_validate.c struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8]; shader_reloc_offsets 765 drivers/gpu/drm/vc4/vc4_validate.c nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; shader_reloc_offsets 825 drivers/gpu/drm/vc4/vc4_validate.c uint32_t o = shader_reloc_offsets[i]; shader_reloc_offsets 888 drivers/gpu/drm/vc4/vc4_validate.c bo[ARRAY_SIZE(shader_reloc_offsets) + i];