shader_rec_size   582 drivers/gpu/drm/vc4/vc4_drv.h 	uint32_t shader_rec_size;
shader_rec_size   832 drivers/gpu/drm/vc4/vc4_gem.c 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
shader_rec_size   878 drivers/gpu/drm/vc4/vc4_gem.c 			   args->shader_rec_size)) {
shader_rec_size   907 drivers/gpu/drm/vc4/vc4_gem.c 	exec->shader_rec_size = args->shader_rec_size;
shader_rec_size   766 drivers/gpu/drm/vc4/vc4_validate.c 	if (nr_relocs * 4 > exec->shader_rec_size) {
shader_rec_size   769 drivers/gpu/drm/vc4/vc4_validate.c 			  nr_relocs, exec->shader_rec_size);
shader_rec_size   774 drivers/gpu/drm/vc4/vc4_validate.c 	exec->shader_rec_size -= nr_relocs * 4;
shader_rec_size   776 drivers/gpu/drm/vc4/vc4_validate.c 	if (packet_size > exec->shader_rec_size) {
shader_rec_size   779 drivers/gpu/drm/vc4/vc4_validate.c 			  packet_size, exec->shader_rec_size);
shader_rec_size   793 drivers/gpu/drm/vc4/vc4_validate.c 	exec->shader_rec_size -= packet_size;
shader_rec_size   132 include/uapi/drm/vc4_drm.h 	__u32 shader_rec_size;