shader_rec_size 582 drivers/gpu/drm/vc4/vc4_drv.h uint32_t shader_rec_size; shader_rec_size 832 drivers/gpu/drm/vc4/vc4_gem.c uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; shader_rec_size 878 drivers/gpu/drm/vc4/vc4_gem.c args->shader_rec_size)) { shader_rec_size 907 drivers/gpu/drm/vc4/vc4_gem.c exec->shader_rec_size = args->shader_rec_size; shader_rec_size 766 drivers/gpu/drm/vc4/vc4_validate.c if (nr_relocs * 4 > exec->shader_rec_size) { shader_rec_size 769 drivers/gpu/drm/vc4/vc4_validate.c nr_relocs, exec->shader_rec_size); shader_rec_size 774 drivers/gpu/drm/vc4/vc4_validate.c exec->shader_rec_size -= nr_relocs * 4; shader_rec_size 776 drivers/gpu/drm/vc4/vc4_validate.c if (packet_size > exec->shader_rec_size) { shader_rec_size 779 drivers/gpu/drm/vc4/vc4_validate.c packet_size, exec->shader_rec_size); shader_rec_size 793 drivers/gpu/drm/vc4/vc4_validate.c exec->shader_rec_size -= packet_size; shader_rec_size 132 include/uapi/drm/vc4_drm.h __u32 shader_rec_size;