shader_rec_offset  830 drivers/gpu/drm/vc4/vc4_gem.c 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
shader_rec_offset  832 drivers/gpu/drm/vc4/vc4_gem.c 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
shader_rec_offset  838 drivers/gpu/drm/vc4/vc4_gem.c 	if (shader_rec_offset < args->bin_cl_size ||
shader_rec_offset  839 drivers/gpu/drm/vc4/vc4_gem.c 	    uniforms_offset < shader_rec_offset ||
shader_rec_offset  864 drivers/gpu/drm/vc4/vc4_gem.c 	exec->shader_rec_u = temp + shader_rec_offset;
shader_rec_offset  905 drivers/gpu/drm/vc4/vc4_gem.c 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
shader_rec_offset  906 drivers/gpu/drm/vc4/vc4_gem.c 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;