shader_rec_offset 830 drivers/gpu/drm/vc4/vc4_gem.c uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, shader_rec_offset 832 drivers/gpu/drm/vc4/vc4_gem.c uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; shader_rec_offset 838 drivers/gpu/drm/vc4/vc4_gem.c if (shader_rec_offset < args->bin_cl_size || shader_rec_offset 839 drivers/gpu/drm/vc4/vc4_gem.c uniforms_offset < shader_rec_offset || shader_rec_offset 864 drivers/gpu/drm/vc4/vc4_gem.c exec->shader_rec_u = temp + shader_rec_offset; shader_rec_offset 905 drivers/gpu/drm/vc4/vc4_gem.c exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; shader_rec_offset 906 drivers/gpu/drm/vc4/vc4_gem.c exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;