shader_end_ip 782 drivers/gpu/drm/vc4/vc4_validate_shaders.c int shader_end_ip = 0; shader_end_ip 850 drivers/gpu/drm/vc4/vc4_validate_shaders.c shader_end_ip = ip; shader_end_ip 896 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (found_shader_end && ip == shader_end_ip + 2)