shader             12 drivers/gpu/drm/nouveau/include/nvkm/subdev/bios/perf.h 	u32 shader;
shader            116 drivers/gpu/drm/nouveau/nvkm/subdev/bios/perf.c 		info->shader   = nvbios_rd16(bios, perf + 0x06) * 1000;
shader            117 drivers/gpu/drm/nouveau/nvkm/subdev/bios/perf.c 		info->core     = info->shader + (signed char)
shader            133 drivers/gpu/drm/nouveau/nvkm/subdev/bios/perf.c 		info->shader   = nvbios_rd16(bios, perf + 0x0a) * 1000;
shader            143 drivers/gpu/drm/nouveau/nvkm/subdev/bios/perf.c 		info->shader   = nvbios_rd16(bios, perf + 0x0a) * 1000;
shader            431 drivers/gpu/drm/nouveau/nvkm/subdev/clk/base.c 	cstate->domain[nv_clk_src_shader] = perfE.shader;
shader            206 drivers/gpu/drm/nouveau/nvkm/subdev/clk/mcp77.c 	const int shader = cstate->domain[nv_clk_src_shader];
shader            242 drivers/gpu/drm/nouveau/nvkm/subdev/clk/mcp77.c 	if (shader == nvkm_clk_read(&clk->base, nv_clk_src_href)) {
shader            245 drivers/gpu/drm/nouveau/nvkm/subdev/clk/mcp77.c 		clock = calc_pll(clk, 0x4020, shader, &N, &M, &P1);
shader            247 drivers/gpu/drm/nouveau/nvkm/subdev/clk/mcp77.c 			out = calc_P((core << 1), shader, &divs);
shader            249 drivers/gpu/drm/nouveau/nvkm/subdev/clk/mcp77.c 		if (abs(shader - out) <=
shader            250 drivers/gpu/drm/nouveau/nvkm/subdev/clk/mcp77.c 		    abs(shader - clock) &&
shader            374 drivers/gpu/drm/nouveau/nvkm/subdev/clk/nv50.c 	const int shader = cstate->domain[nv_clk_src_shader];
shader            473 drivers/gpu/drm/nouveau/nvkm/subdev/clk/nv50.c 	if (P1-- && shader == (core << 1)) {
shader            477 drivers/gpu/drm/nouveau/nvkm/subdev/clk/nv50.c 		freq = calc_pll(clk, 0x4020, shader, &N, &M, &P1);
shader             56 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t *shader;
shader            187 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t inst = validation_state->shader[validation_state->ip];
shader            311 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t inst = validation_state->shader[validation_state->ip];
shader            390 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t inst = validation_state->shader[validation_state->ip];
shader            481 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t inst = validation_state->shader[validation_state->ip];
shader            556 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t inst = validation_state->shader[validation_state->ip];
shader            603 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint64_t inst = validation_state->shader[validation_state->ip];
shader            642 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint64_t inst = validation_state->shader[ip];
shader            789 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	validation_state.shader = shader_obj->vaddr;
shader            808 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint64_t inst = validation_state.shader[ip];
shader            151 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
shader            152 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
shader            153 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
shader            185 drivers/gpu/drm/vmwgfx/vmwgfx_binding.h 	struct vmw_ctx_bindinfo_shader shader;
shader             44 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_shader shader;
shader            169 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_shader *shader = vmw_res_to_shader(res);
shader            188 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->size = size;
shader            189 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->type = type;
shader            190 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->num_input_sig = num_input_sig;
shader            191 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->num_output_sig = num_output_sig;
shader            204 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_shader *shader = vmw_res_to_shader(res);
shader            234 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	cmd->body.type = shader->type;
shader            235 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	cmd->body.sizeInBytes = shader->size;
shader            359 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
shader            364 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		vmw_cotable_add_resource(shader->cotable,
shader            365 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 					 &shader->cotable_head);
shader            366 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		shader->committed = true;
shader            367 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		res->id = shader->id;
shader            371 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		list_del_init(&shader->cotable_head);
shader            372 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		shader->committed = false;
shader            387 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
shader            394 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (!list_empty(&shader->cotable_head) || !shader->committed)
shader            397 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), shader->ctx->id);
shader            403 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	cmd->body.cid = shader->ctx->id;
shader            404 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	cmd->body.shid = shader->id;
shader            409 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
shader            425 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
shader            428 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	WARN_ON_ONCE(!shader->committed);
shader            436 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	res->id = shader->id;
shader            473 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
shader            480 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (list_empty(&shader->cotable_head))
shader            483 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	WARN_ON_ONCE(!shader->committed);
shader            490 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	cmd->body.cid = shader->ctx->id;
shader            496 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	list_del_init(&shader->cotable_head);
shader            571 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
shader            573 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	vmw_resource_unreference(&shader->cotable);
shader            574 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	kfree(shader);
shader            594 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_dx_shader *shader;
shader            604 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		vmw_shader_dx_size = ttm_round_pot(sizeof(*shader));
shader            618 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader = kmalloc(sizeof(*shader), GFP_KERNEL);
shader            619 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (!shader) {
shader            624 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	res = &shader->res;
shader            625 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->ctx = ctx;
shader            626 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->cotable = vmw_resource_reference
shader            628 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->id = user_key;
shader            629 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader->committed = false;
shader            630 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	INIT_LIST_HEAD(&shader->cotable_head);
shader            646 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	res->id = shader->id;
shader            665 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		 shader.res);
shader            671 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 		container_of(res, struct vmw_user_shader, shader.res);
shader            681 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_shader *shader = vmw_res_to_shader(res);
shader            684 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	kfree(shader);
shader            754 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	res = &ushader->shader.res;
shader            794 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	struct vmw_shader *shader;
shader            817 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	shader = kzalloc(sizeof(*shader), GFP_KERNEL);
shader            818 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	if (unlikely(!shader)) {
shader            825 drivers/gpu/drm/vmwgfx/vmwgfx_shader.c 	res = &shader->res;