scend              89 drivers/gpu/drm/savage/savage_drv.h 		uint32_t scend, new_scend;
scend              40 drivers/gpu/drm/savage/savage_state.c 	uint32_t scend = dev_priv->state.s3d.new_scend;
scend              44 drivers/gpu/drm/savage/savage_state.c 	scend = (scend & ~SAVAGE_SCISSOR_MASK_S3D) |
scend              48 drivers/gpu/drm/savage/savage_state.c 	    scend != dev_priv->state.s3d.scend) {
scend              54 drivers/gpu/drm/savage/savage_state.c 		DMA_WRITE(scend);
scend              56 drivers/gpu/drm/savage/savage_state.c 		dev_priv->state.s3d.scend = scend;