scend 89 drivers/gpu/drm/savage/savage_drv.h uint32_t scend, new_scend; scend 40 drivers/gpu/drm/savage/savage_state.c uint32_t scend = dev_priv->state.s3d.new_scend; scend 44 drivers/gpu/drm/savage/savage_state.c scend = (scend & ~SAVAGE_SCISSOR_MASK_S3D) | scend 48 drivers/gpu/drm/savage/savage_state.c scend != dev_priv->state.s3d.scend) { scend 54 drivers/gpu/drm/savage/savage_state.c DMA_WRITE(scend); scend 56 drivers/gpu/drm/savage/savage_state.c dev_priv->state.s3d.scend = scend;