saved_regs_game 303 sound/pci/azt3328.c u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4]; saved_regs_game 2698 sound/pci/azt3328.c ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game); saved_regs_game 2712 sound/pci/azt3328.c snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io, saved_regs_game 2713 sound/pci/azt3328.c ARRAY_SIZE(chip->saved_regs_game));