saved_regs_game   303 sound/pci/azt3328.c 	u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4];
saved_regs_game  2698 sound/pci/azt3328.c 		ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game);
saved_regs_game  2712 sound/pci/azt3328.c 	snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io,
saved_regs_game  2713 sound/pci/azt3328.c 					ARRAY_SIZE(chip->saved_regs_game));