saturation_prop    70 drivers/gpu/drm/armada/armada_drm.h 	struct drm_property	*saturation_prop;
saturation_prop   403 drivers/gpu/drm/armada/armada_overlay.c 	} else if (property == priv->saturation_prop) {
saturation_prop   455 drivers/gpu/drm/armada/armada_overlay.c 	} else if (property == priv->saturation_prop) {
saturation_prop   531 drivers/gpu/drm/armada/armada_overlay.c 	priv->saturation_prop = drm_property_create_range(dev, 0,
saturation_prop   585 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->saturation_prop,