s3d                90 drivers/gpu/drm/savage/savage_drv.h 	} s3d;
s3d                39 drivers/gpu/drm/savage/savage_state.c 	uint32_t scstart = dev_priv->state.s3d.new_scstart;
s3d                40 drivers/gpu/drm/savage/savage_state.c 	uint32_t scend = dev_priv->state.s3d.new_scend;
s3d                47 drivers/gpu/drm/savage/savage_state.c 	if (scstart != dev_priv->state.s3d.scstart ||
s3d                48 drivers/gpu/drm/savage/savage_state.c 	    scend != dev_priv->state.s3d.scend) {
s3d                55 drivers/gpu/drm/savage/savage_state.c 		dev_priv->state.s3d.scstart = scstart;
s3d                56 drivers/gpu/drm/savage/savage_state.c 		dev_priv->state.s3d.scend = scend;
s3d               146 drivers/gpu/drm/savage/savage_state.c 	SAVE_STATE_MASK(SAVAGE_SCSTART_S3D, s3d.new_scstart,
s3d               148 drivers/gpu/drm/savage/savage_state.c 	SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend,
s3d               155 drivers/gpu/drm/savage/savage_state.c 		SAVE_STATE(SAVAGE_TEXCTRL_S3D, s3d.texctrl);
s3d               156 drivers/gpu/drm/savage/savage_state.c 		SAVE_STATE(SAVAGE_TEXADDR_S3D, s3d.texaddr);
s3d               157 drivers/gpu/drm/savage/savage_state.c 		if (dev_priv->state.s3d.texctrl & SAVAGE_TEXCTRL_TEXEN_MASK)
s3d               159 drivers/gpu/drm/savage/savage_state.c 						dev_priv->state.s3d.texaddr);