s3d 90 drivers/gpu/drm/savage/savage_drv.h } s3d; s3d 39 drivers/gpu/drm/savage/savage_state.c uint32_t scstart = dev_priv->state.s3d.new_scstart; s3d 40 drivers/gpu/drm/savage/savage_state.c uint32_t scend = dev_priv->state.s3d.new_scend; s3d 47 drivers/gpu/drm/savage/savage_state.c if (scstart != dev_priv->state.s3d.scstart || s3d 48 drivers/gpu/drm/savage/savage_state.c scend != dev_priv->state.s3d.scend) { s3d 55 drivers/gpu/drm/savage/savage_state.c dev_priv->state.s3d.scstart = scstart; s3d 56 drivers/gpu/drm/savage/savage_state.c dev_priv->state.s3d.scend = scend; s3d 146 drivers/gpu/drm/savage/savage_state.c SAVE_STATE_MASK(SAVAGE_SCSTART_S3D, s3d.new_scstart, s3d 148 drivers/gpu/drm/savage/savage_state.c SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend, s3d 155 drivers/gpu/drm/savage/savage_state.c SAVE_STATE(SAVAGE_TEXCTRL_S3D, s3d.texctrl); s3d 156 drivers/gpu/drm/savage/savage_state.c SAVE_STATE(SAVAGE_TEXADDR_S3D, s3d.texaddr); s3d 157 drivers/gpu/drm/savage/savage_state.c if (dev_priv->state.s3d.texctrl & SAVAGE_TEXCTRL_TEXEN_MASK) s3d 159 drivers/gpu/drm/savage/savage_state.c dev_priv->state.s3d.texaddr);