roundNearestEven   73 arch/arm/nwfpe/softfloat.c     flag roundNearestEven;
roundNearestEven   78 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven   80 arch/arm/nwfpe/softfloat.c     if ( ! roundNearestEven ) {
roundNearestEven   96 arch/arm/nwfpe/softfloat.c     absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
roundNearestEven  220 arch/arm/nwfpe/softfloat.c     flag roundNearestEven;
roundNearestEven  225 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven  227 arch/arm/nwfpe/softfloat.c     if ( ! roundNearestEven ) {
roundNearestEven  263 arch/arm/nwfpe/softfloat.c     zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
roundNearestEven  391 arch/arm/nwfpe/softfloat.c     flag roundNearestEven;
roundNearestEven  396 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven  398 arch/arm/nwfpe/softfloat.c     if ( ! roundNearestEven ) {
roundNearestEven  436 arch/arm/nwfpe/softfloat.c     zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
roundNearestEven  570 arch/arm/nwfpe/softfloat.c     flag roundNearestEven, increment, isTiny;
roundNearestEven  575 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven  589 arch/arm/nwfpe/softfloat.c     if ( ! roundNearestEven ) {
roundNearestEven  623 arch/arm/nwfpe/softfloat.c             if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
roundNearestEven  637 arch/arm/nwfpe/softfloat.c     if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
roundNearestEven  645 arch/arm/nwfpe/softfloat.c     if ( ! roundNearestEven ) {
roundNearestEven  686 arch/arm/nwfpe/softfloat.c             if ( roundNearestEven ) {
roundNearestEven  699 arch/arm/nwfpe/softfloat.c                 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
roundNearestEven  713 arch/arm/nwfpe/softfloat.c             zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
roundNearestEven  362 arch/sh/kernel/cpu/sh4/softfloat.c 	flag roundNearestEven;
roundNearestEven  367 arch/sh/kernel/cpu/sh4/softfloat.c 	roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST);
roundNearestEven  369 arch/sh/kernel/cpu/sh4/softfloat.c 	if (!roundNearestEven) {
roundNearestEven  395 arch/sh/kernel/cpu/sh4/softfloat.c 	zSig &= ~(((roundBits ^ 0x40) == 0) & roundNearestEven);
roundNearestEven  413 arch/sh/kernel/cpu/sh4/softfloat.c 	flag roundNearestEven;
roundNearestEven  418 arch/sh/kernel/cpu/sh4/softfloat.c 	roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST);
roundNearestEven  420 arch/sh/kernel/cpu/sh4/softfloat.c 	if (!roundNearestEven) {
roundNearestEven  447 arch/sh/kernel/cpu/sh4/softfloat.c 	zSig &= ~(((roundBits ^ 0x200) == 0) & roundNearestEven);