read256_block_height_y 346 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_height_y[k] = 1.0; read256_block_height_y 349 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_height_y[k] = 4.0; read256_block_height_y 352 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_height_y[k] = 8.0; read256_block_height_y 354 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_width_y[k] = 256.0 /dcn_bw_ceil2(v->byte_per_pixel_in_dety[k], 1.0) / v->read256_block_height_y[k]; read256_block_height_y 360 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_height_y[k] = 1.0; read256_block_height_y 364 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_height_y[k] = 16.0; read256_block_height_y 368 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_height_y[k] = 8.0; read256_block_height_y 371 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->read256_block_width_y[k] = 256.0 /dcn_bw_ceil2(v->byte_per_pixel_in_dety[k], 1.0) / v->read256_block_height_y[k]; read256_block_height_y 375 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->max_swath_height_y[k] = v->read256_block_height_y[k]; read256_block_height_y 619 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->meta_req_height_y = 8.0 * v->read256_block_height_y[k]; read256_block_height_y 647 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->macro_tile_block_height_y = 4.0 * v->read256_block_height_y[k]; read256_block_height_y 651 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->macro_tile_block_height_y = 16.0 * v->read256_block_height_y[k]; read256_block_height_y 655 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->macro_tile_block_height_y = 32.0 * v->read256_block_height_y[k]; read256_block_height_y 661 drivers/gpu/drm/amd/display/dc/calcs/dcn_calc_auto.c v->data_pte_req_height_y = 16.0 * v->read256_block_height_y[k]; read256_block_height_y 281 drivers/gpu/drm/amd/display/dc/inc/dcn_calcs.h float read256_block_height_y[number_of_planes_minus_one + 1];