queueid           887 drivers/gpu/drm/msm/msm_drv.c 	queue = msm_submitqueue_get(file->driver_priv, args->queueid);
queueid            58 drivers/gpu/drm/msm/msm_drv.h 	int queueid;
queueid           431 drivers/gpu/drm/msm/msm_gem_submit.c 	queue = msm_submitqueue_get(ctx, args->queueid);
queueid            82 drivers/gpu/drm/msm/msm_submitqueue.c 	queue->id = ctx->queueid++;
queueid           239 include/uapi/drm/msm_drm.h 	__u32 queueid;         /* in, submitqueue id */
queueid           253 include/uapi/drm/msm_drm.h 	__u32 queueid;         /* in, submitqueue id */
queueid           187 sound/core/seq/seq_queue.c int snd_seq_queue_delete(int client, int queueid)
queueid           191 sound/core/seq/seq_queue.c 	if (queueid < 0 || queueid >= SNDRV_SEQ_MAX_QUEUES)
queueid           193 sound/core/seq/seq_queue.c 	q = queue_list_remove(queueid, client);
queueid           203 sound/core/seq/seq_queue.c struct snd_seq_queue *queueptr(int queueid)
queueid           208 sound/core/seq/seq_queue.c 	if (queueid < 0 || queueid >= SNDRV_SEQ_MAX_QUEUES)
queueid           211 sound/core/seq/seq_queue.c 	q = queue_list[queueid];
queueid           375 sound/core/seq/seq_queue.c int snd_seq_queue_check_access(int queueid, int client)
queueid           377 sound/core/seq/seq_queue.c 	struct snd_seq_queue *q = queueptr(queueid);
queueid           395 sound/core/seq/seq_queue.c int snd_seq_queue_set_owner(int queueid, int client, int locked)
queueid           397 sound/core/seq/seq_queue.c 	struct snd_seq_queue *q = queueptr(queueid);
queueid           425 sound/core/seq/seq_queue.c int snd_seq_queue_timer_open(int queueid)
queueid           431 sound/core/seq/seq_queue.c 	queue = queueptr(queueid);
queueid           446 sound/core/seq/seq_queue.c int snd_seq_queue_timer_close(int queueid)
queueid           451 sound/core/seq/seq_queue.c 	queue = queueptr(queueid);
queueid           460 sound/core/seq/seq_queue.c int snd_seq_queue_timer_set_tempo(int queueid, int client,
queueid           463 sound/core/seq/seq_queue.c 	struct snd_seq_queue *q = queueptr(queueid);
queueid           505 sound/core/seq/seq_queue.c int snd_seq_queue_use(int queueid, int client, int use)
queueid           509 sound/core/seq/seq_queue.c 	queue = queueptr(queueid);
queueid           524 sound/core/seq/seq_queue.c int snd_seq_queue_is_used(int queueid, int client)
queueid           529 sound/core/seq/seq_queue.c 	q = queueptr(queueid);
queueid            60 sound/core/seq/seq_queue.h int snd_seq_queue_delete(int client, int queueid);
queueid            76 sound/core/seq/seq_queue.h struct snd_seq_queue *queueptr(int queueid);
queueid            87 sound/core/seq/seq_queue.h int snd_seq_queue_check_access(int queueid, int client);
queueid            88 sound/core/seq/seq_queue.h int snd_seq_queue_timer_set_tempo(int queueid, int client, struct snd_seq_queue_tempo *info);
queueid            89 sound/core/seq/seq_queue.h int snd_seq_queue_set_owner(int queueid, int client, int locked);
queueid            90 sound/core/seq/seq_queue.h int snd_seq_queue_set_locked(int queueid, int client, int locked);
queueid            91 sound/core/seq/seq_queue.h int snd_seq_queue_timer_open(int queueid);
queueid            92 sound/core/seq/seq_queue.h int snd_seq_queue_timer_close(int queueid);
queueid            93 sound/core/seq/seq_queue.h int snd_seq_queue_use(int queueid, int client, int use);
queueid            94 sound/core/seq/seq_queue.h int snd_seq_queue_is_used(int queueid, int client);