plane_y           243 drivers/gpu/drm/arm/display/komeda/komeda_framebuffer.c 	u32 offset, plane_x, plane_y, block_w, block_sz;
plane_y           257 drivers/gpu/drm/arm/display/komeda/komeda_framebuffer.c 		plane_y = y / (plane ? fb->format->vsub : 1);
plane_y           260 drivers/gpu/drm/arm/display/komeda/komeda_framebuffer.c 			+ plane_y * fb->pitches[plane];