pkt_u 749 drivers/gpu/drm/vc4/vc4_validate.c void *pkt_u, *pkt_v; pkt_u 782 drivers/gpu/drm/vc4/vc4_validate.c pkt_u = exec->shader_rec_u; pkt_u 784 drivers/gpu/drm/vc4/vc4_validate.c memcpy(pkt_v, pkt_u, packet_size); pkt_u 811 drivers/gpu/drm/vc4/vc4_validate.c if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != pkt_u 826 drivers/gpu/drm/vc4/vc4_validate.c uint32_t src_offset = *(uint32_t *)(pkt_u + o); pkt_u 890 drivers/gpu/drm/vc4/vc4_validate.c uint32_t offset = *(uint32_t *)(pkt_u + o + 0); pkt_u 891 drivers/gpu/drm/vc4/vc4_validate.c uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; pkt_u 892 drivers/gpu/drm/vc4/vc4_validate.c uint32_t stride = *(uint8_t *)(pkt_u + o + 5); pkt_u 899 drivers/gpu/drm/vc4/vc4_validate.c stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;