pkt_u             749 drivers/gpu/drm/vc4/vc4_validate.c 	void *pkt_u, *pkt_v;
pkt_u             782 drivers/gpu/drm/vc4/vc4_validate.c 	pkt_u = exec->shader_rec_u;
pkt_u             784 drivers/gpu/drm/vc4/vc4_validate.c 	memcpy(pkt_v, pkt_u, packet_size);
pkt_u             811 drivers/gpu/drm/vc4/vc4_validate.c 	if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
pkt_u             826 drivers/gpu/drm/vc4/vc4_validate.c 		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
pkt_u             890 drivers/gpu/drm/vc4/vc4_validate.c 		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
pkt_u             891 drivers/gpu/drm/vc4/vc4_validate.c 		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
pkt_u             892 drivers/gpu/drm/vc4/vc4_validate.c 		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
pkt_u             899 drivers/gpu/drm/vc4/vc4_validate.c 			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;