per_shader 101 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; per_shader 151 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), per_shader 152 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), per_shader 153 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), per_shader 162 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), per_shader 163 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), per_shader 164 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), per_shader 170 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), per_shader 171 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), per_shader 172 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), per_shader 741 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c &cbs->per_shader[shader_slot].shader_res[0].bi; per_shader 750 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c cbs->per_shader[shader_slot].dirty_sr, per_shader 769 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, per_shader 899 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; per_shader 1066 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); per_shader 1068 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c &cbs->per_shader[biv->shader_slot].dirty);