per_shader        101 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
per_shader        151 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
per_shader        152 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
per_shader        153 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
per_shader        162 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
per_shader        163 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
per_shader        164 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
per_shader        170 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
per_shader        171 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
per_shader        172 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
per_shader        741 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		&cbs->per_shader[shader_slot].shader_res[0].bi;
per_shader        750 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 				   cbs->per_shader[shader_slot].dirty_sr,
per_shader        769 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
per_shader        899 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
per_shader       1066 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
per_shader       1068 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 		  &cbs->per_shader[biv->shader_slot].dirty);