num_uniforms      290 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t num_uniforms = validated_shader->uniforms_size / 4;
num_uniforms      300 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	validated_shader->uniform_addr_offsets[o] = num_uniforms;