new_vc4_state 1021 drivers/gpu/drm/vc4/vc4_plane.c struct vc4_plane_state *vc4_state, *new_vc4_state; new_vc4_state 1044 drivers/gpu/drm/vc4/vc4_plane.c new_vc4_state = to_vc4_plane_state(state); new_vc4_state 1047 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->crtc_x = new_vc4_state->crtc_x; new_vc4_state 1048 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->crtc_y = new_vc4_state->crtc_y; new_vc4_state 1049 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->crtc_h = new_vc4_state->crtc_h; new_vc4_state 1050 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->crtc_w = new_vc4_state->crtc_w; new_vc4_state 1051 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->src_x = new_vc4_state->src_x; new_vc4_state 1052 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->src_y = new_vc4_state->src_y; new_vc4_state 1053 drivers/gpu/drm/vc4/vc4_plane.c memcpy(vc4_state->src_w, new_vc4_state->src_w, new_vc4_state 1055 drivers/gpu/drm/vc4/vc4_plane.c memcpy(vc4_state->src_h, new_vc4_state->src_h, new_vc4_state 1057 drivers/gpu/drm/vc4/vc4_plane.c memcpy(vc4_state->x_scaling, new_vc4_state->x_scaling, new_vc4_state 1059 drivers/gpu/drm/vc4/vc4_plane.c memcpy(vc4_state->y_scaling, new_vc4_state->y_scaling, new_vc4_state 1061 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->is_unity = new_vc4_state->is_unity; new_vc4_state 1062 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->is_yuv = new_vc4_state->is_yuv; new_vc4_state 1063 drivers/gpu/drm/vc4/vc4_plane.c memcpy(vc4_state->offsets, new_vc4_state->offsets, new_vc4_state 1065 drivers/gpu/drm/vc4/vc4_plane.c vc4_state->needs_bg_fill = new_vc4_state->needs_bg_fill; new_vc4_state 1069 drivers/gpu/drm/vc4/vc4_plane.c new_vc4_state->dlist[vc4_state->pos0_offset]; new_vc4_state 1071 drivers/gpu/drm/vc4/vc4_plane.c new_vc4_state->dlist[vc4_state->pos2_offset]; new_vc4_state 1073 drivers/gpu/drm/vc4/vc4_plane.c new_vc4_state->dlist[vc4_state->ptr0_offset]; new_vc4_state 1090 drivers/gpu/drm/vc4/vc4_plane.c struct vc4_plane_state *old_vc4_state, *new_vc4_state; new_vc4_state 1099 drivers/gpu/drm/vc4/vc4_plane.c new_vc4_state = to_vc4_plane_state(state); new_vc4_state 1100 drivers/gpu/drm/vc4/vc4_plane.c if (old_vc4_state->dlist_count != new_vc4_state->dlist_count || new_vc4_state 1101 drivers/gpu/drm/vc4/vc4_plane.c old_vc4_state->pos0_offset != new_vc4_state->pos0_offset || new_vc4_state 1102 drivers/gpu/drm/vc4/vc4_plane.c old_vc4_state->pos2_offset != new_vc4_state->pos2_offset || new_vc4_state 1103 drivers/gpu/drm/vc4/vc4_plane.c old_vc4_state->ptr0_offset != new_vc4_state->ptr0_offset || new_vc4_state 1110 drivers/gpu/drm/vc4/vc4_plane.c for (i = 0; i < new_vc4_state->dlist_count; i++) { new_vc4_state 1111 drivers/gpu/drm/vc4/vc4_plane.c if (i == new_vc4_state->pos0_offset || new_vc4_state 1112 drivers/gpu/drm/vc4/vc4_plane.c i == new_vc4_state->pos2_offset || new_vc4_state 1113 drivers/gpu/drm/vc4/vc4_plane.c i == new_vc4_state->ptr0_offset || new_vc4_state 1114 drivers/gpu/drm/vc4/vc4_plane.c (new_vc4_state->lbm_offset && new_vc4_state 1115 drivers/gpu/drm/vc4/vc4_plane.c i == new_vc4_state->lbm_offset)) new_vc4_state 1118 drivers/gpu/drm/vc4/vc4_plane.c if (new_vc4_state->dlist[i] != old_vc4_state->dlist[i])