OBJECT_DEAD        91 fs/fscache/object.c static WORK_STATE(OBJECT_DEAD,		"DEAD", fscache_object_dead);
OBJECT_DEAD       238 fs/fscache/object.c 		if (unlikely(state == STATE(OBJECT_DEAD))) {
OBJECT_DEAD       252 fs/fscache/object.c 		if (unlikely(state == STATE(OBJECT_DEAD))) {
OBJECT_DEAD       766 fs/fscache/object.c 	return transit_to(OBJECT_DEAD);