OBJECT_DEAD 91 fs/fscache/object.c static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead); OBJECT_DEAD 238 fs/fscache/object.c if (unlikely(state == STATE(OBJECT_DEAD))) { OBJECT_DEAD 252 fs/fscache/object.c if (unlikely(state == STATE(OBJECT_DEAD))) { OBJECT_DEAD 766 fs/fscache/object.c return transit_to(OBJECT_DEAD);